NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)1
Since 2006 (last 20 years)7
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 13 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Thornburgh, William R.; Tretter, Thomas R. – Science Teacher, 2017
This article describes a unit in which students investigate total solar eclipses, such as the one coming August 21, from several perspectives. It incorporates mathematical thinking and aligns with the "Next Generation Science Standard." This article refers to physical, virtual, and mathematical modeling. Various models and perspectives…
Descriptors: Astronomy, Mathematical Models, Recreational Facilities, Lunar Research
Peer reviewed Peer reviewed
Direct linkDirect link
Mas, J.; Farre, A.; Cuadros, J.; Juvells, I.; Carnicer, A. – IEEE Transactions on Education, 2011
Optical trapping is an attractive and multidisciplinary topic that has become the center of attention to a large number of researchers. Moreover, it is a suitable subject for advanced students that requires a knowledge of a wide range of topics. As a result, it has been incorporated into some syllabuses of both undergraduate and graduate programs.…
Descriptors: Undergraduate Students, Advanced Students, Computer Simulation, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Susaeta, Heinz; Jimenez, Felipe; Nussbaum, Miguel; Gajardo, Ignacio; Andreu, Juan Jose; Villalta, Marco – Educational Technology & Society, 2010
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a…
Descriptors: Role Playing, Educational Games, Computer Simulation, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Johnson, H. Dean; Evans, Marc A. – Australian Mathematics Teacher, 2008
Understanding the concept of the sampling distribution of a statistic is essential for the understanding of inferential procedures. Unfortunately, this topic proves to be a stumbling block for students in introductory statistics classes. In efforts to aid students in their understanding of this concept, alternatives to a lecture-based mode of…
Descriptors: Class Activities, Intervals, Computer Software, Sampling
Coulson, Elaine – Writing Notebook: Creative Word Processing in the Classroom, 1990
Notes that not having anything to say is a major hurdle in the writing process at the middle school level. Describes two common classroom experiences, based on the software programs "GeoWorld" and "Food for Thought," that enable all students to acquire and share information together. (RS)
Descriptors: Class Activities, Computer Simulation, Computer Uses in Education, Middle Schools
van Hover, Stephanie; Van Horne, Meghan – Learning & Leading with Technology, 2005
The National Council for the Social Studies (NCSS) standards identify the primary purpose of the social studies as helping "young people develop the ability to make informed and reasoned decisions for the public good as citizens of a culturally diverse, democratic society in an interdependent world." To sustain and improve our democracy, future…
Descriptors: Democracy, Social Studies, Inquiry, Democratic Values
Peer reviewed Peer reviewed
Direct linkDirect link
Planchard, Marie – Engineering Design Graphics Journal, 2007
At some point in their education, pre-engineering students will take physics and/or calculus. For many freshmen who aren't certain about their career paths, taking these courses is a litmus test to determine whether they have the aptitude or desire to pursue an engineering degree. Therein lies the challenge for many students in the U.S. Science,…
Descriptors: Engineering Education, Student Interests, Physics, Computer Software
Jamieson, Ian – Kamehameha Journal of Education, 1995
Technology can be useful in physics classrooms, though teachers must be careful not to let technology remove students from first-hand experiences with nature through observation and experimentation. The paper examines how to enhance physics instruction using computers as graphing tools, for data collection, and as real-world simulators. (SM)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Peer reviewed Peer reviewed
Kruschke, John K. – Teaching of Psychology, 1996
Describes a classroom exercise that uses a computer simulation to give students a rat's-eye view of a maze. The students call out instructions for navigating the maze. A follow-up presentation examines two theories of learning that explain why the students' are successful in their second navigating attempt. (MJP)
Descriptors: Class Activities, Cognitive Psychology, Cognitive Restructuring, Comprehension
Peer reviewed Peer reviewed
Hefte, Rachel – Social Studies and the Young Learner, 1995
Describes an educational project linking classrooms using telecommunications with a four-person bicycling team exploring Mayan ruins in Central America. Provides a historical overview of the Mayan civilization. Includes suggested activities and provides information on how to obtain lesson plans on the project. (CFR)
Descriptors: Class Activities, Computer Networks, Computer Simulation, Computer Uses in Education
Peer reviewed Peer reviewed
Anderson-Harper, Heidi M.; Kavookjian, Jan; Munden, C. Dianne – American Journal of Pharmaceutical Education, 1998
Describes a classroom project in which pharmacy student teams developed a World Wide Web page to market a hypothetical pharmacy and promote pharmaceutical care services. The exercise successfully involved students in using both creative and analytic skills to gain hands-on experience in constructing a mission statement and marketing plan for a new…
Descriptors: Advertising, Allied Health Occupations Education, Business Administration Education, Class Activities