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Showing 1 to 15 of 32 results Save | Export
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Manning, Rory J. – Journal for Leadership and Instruction, 2018
It is well documented that classroom observation reports are used by school leaders as just one piece of the clinical supervision process of teachers (Cohen and Goldhaber, 2016). While the frequency of classroom observations might vary between school districts, recent regulations on Annual Professional Performance Review (APPR) have added more…
Descriptors: Classroom Observation Techniques, Observation, Qualitative Research, Computer Software
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Kiper, Aydin; Tercan, Selcuk Sirri – Turkish Online Journal of Educational Technology - TOJET, 2012
In this research, the opinions of teachers, who have received in-service trainings on the subject of information technologies, on their levels of use of information technologies in classes are investigated. A total of 164 teachers, who were working in the city of Sakarya in the 2007-2008 Academic Year, have participated in the research. A…
Descriptors: Computer Uses in Education, Information Technology, Teachers, Classroom Environment
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O'Toole, Sean; Essex, Belinda – Australian Journal of Adult Learning, 2012
When we separate the process of learning that is experienced by adults and children from the methods, systems and settings that are used, a clear case can be made for a very distinct, andragogical model. This concept exists separately from the notion that there is undoubtedly a common pedagogy or "art of teaching" that is shared by the…
Descriptors: Adult Learning, Adult Students, Learning Processes, Learning Experience
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Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
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Lampi, Fleming; Lemelson, Hendrik; Kopf, Stephan; Effelsberg, Wolfgang – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is describing the seamless integration of the question-answer interaction into automatic lecture recordings (ALRs). This includes the design and implementation of the question management (QM) software for a virtual camera team. Design/methodology/approach: Coming from the human role model the interaction and its…
Descriptors: Computer Software, Interaction, Lecture Method, Classroom Environment
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Wright, David – Technology, Pedagogy and Education, 2010
This article reports on a study into the integration of ICT for students' personal use in the secondary mathematics classroom through using small software applications on handheld computing devices (graphical calculators). The handhelds were networked through wireless hubs so that data, software and output can be shared and an interactive space…
Descriptors: Computer Uses in Education, Computer Software, Foreign Countries, Educational Technology
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Larkin, Kevin – Journal of Research on Technology in Education, 2012
The current orthodoxy regarding computer use in schools appears to be that one-to-one (1:1) computing, wherein each child owns or has sole access to a computing device, is the most efficacious way to achieve a range of desirable educational outcomes, including individualised learning, collaborative environments, or constructivist pedagogies. This…
Descriptors: Foreign Countries, Cost Effectiveness, Cooperative Learning, Classroom Environment
Regan, Nicole A. – ProQuest LLC, 2011
The purpose of this study is to explore the accuracy of the TeacherInsight online perceiver tool (Gallup University, 2007) in determining the effectiveness of high rated (n =14) and low rated (n =36) math and science new hire teachers summative appraisal ratings, completed graduate coursework, and retention status following one year and three…
Descriptors: Teacher Effectiveness, Teacher Persistence, Program Effectiveness, School Districts
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Schorr, Roberta Y.; Goldin, Gerald A. – Educational Studies in Mathematics, 2008
This research focuses on some of the affordances provided by SimCalc software, suggesting that its use can have important consequences for students' mathematical affect and motivation. We describe an episode in an inner-city SimCalc environment illustrating our approach to the study of affect in the mathematics classroom. We infer students'…
Descriptors: Mathematics Instruction, Urban Schools, Computer Simulation, Computer Uses in Education
Elliott, Alison – AECA Resource Book Series, 1996
Research has supported the idea that the use of computers in the education of young children promotes social interaction and academic achievement. This resource booklet provides an introduction to computers in early childhood settings to enrich learning opportunities and provides guidance to teachers to find developmentally appropriate software…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Software, Computer Software Evaluation
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Maheshwari, Piyush – Journal of Computers in Mathematics and Science Teaching, 1997
Describes the development of a model for delivering the first course in computer programming to large and diverse classes. Presents an integrated approach that emphasizes program-design skills and problem-solving skills, and motivates students to learn by active processes. Team teachers, tutors, and lab demonstrators integrate lectures, tutorials,…
Descriptors: Classroom Environment, Computer Software, Computer Software Development, Computer Uses in Education
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Koh, Joyce H. L.; Frick, Theodore W. – Journal of Educational Computing Research, 2009
Technology skills instruction is an important component of educational technology courses, which has been shown to raise pre-service teachers' computer self-efficacy. Computer self-efficacy, in turn, is positively related to their self-efficacy for technology integration. Studies of undergraduate technology skills instruction found that classroom…
Descriptors: Preservice Teacher Education, Preservice Teachers, Self Efficacy, Teacher Educators
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Annetta, Len; Klesath, Marta; Holmes, Shawn – Innovate: Journal of Online Education, 2008
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional…
Descriptors: Learning Experience, Computer Simulation, Virtual Classrooms, Classroom Environment
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Rodrigues, Dawn; Rodrigues, Raymond – Computers and Composition, 1989
Presents teaching variations with a word-processing package and related tools that enable teachers to develop different computer-writing pedagogies for their distinct contexts: traditional classroom, computer lab, or some combination of both. Emphasizes that teachers who re-envision teaching with regard to available technology can create dynamic…
Descriptors: Classroom Environment, Computer Software, Computer Uses in Education, Higher Education
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Hickey, Daniel T.; Kindfield, Ann C. H.; Horwitz, Paul; Christie, Mary Ann – Journal of Education, 1999
Highlights key points from national reports addressing contemporary perspectives on learning theory, K-12 educational technology, educational theory development, and educational research policy, using illustrations from GenScope, an open-ended exploratory software tool that lets students investigate various phenomena in genetics. Illustrations…
Descriptors: Classroom Environment, Computer Software, Computer Uses in Education, Educational Technology
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