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Thomas Rogers; Mike Carbonaro – Journal of Teaching and Learning, 2025
This paper explores the distinctions and connections between AI literacy and AI fluency, drawing parallels with the historical development of other literacies such as computer literacy and digital fluency. The paper argues that while AI literacy focuses on understanding and evaluating AI technologies, AI fluency represents a higher-order…
Descriptors: Elementary Secondary Education, Artificial Intelligence, Multiple Literacies, Computer Uses in Education
Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
Song, Yanjie; Cao, Jiaxin; Wu, Kaiyi; Yu, Philip Leung Ho; Lee, John Chi-Kin – IEEE Transactions on Learning Technologies, 2023
Despite the metaverse having been increasingly designed, developed, and applied to education, critical issues regarding the lack of truly immersive learning environments, custom tools, clear instructional design, and inconvenience of using the platform, and ethics and privacy concerns exist. This study aimed to design and develop a 3-D metaverse…
Descriptors: Computer Simulation, Computer Uses in Education, Cognitive Processes, Assistive Technology
Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
Jiaxu Liu; Qingtang Liu; Shufan Yu; Jingjing Ma; Mengfan Liu; Linjing Wu – Education and Information Technologies, 2024
Virtual reality learning environment (VRLE), which allow students to transcend time and space and provide them with a sense of immersion, is becoming more common in education. Although many studies have explored the effects of VRLE on learners' learning outcomes as well as learning experiences, the results of these studies indicate that the…
Descriptors: Personal Autonomy, Student Characteristics, Outcomes of Education, Cognitive Processes
Basil Wahn; Laura Schmitz – Cognitive Research: Principles and Implications, 2024
With the increased sophistication of technology, humans have the possibility to offload a variety of tasks to algorithms. Here, we investigated whether the extent to which people are willing to offload an attentionally demanding task to an algorithm is modulated by the availability of a bonus task and by the knowledge about the algorithm's…
Descriptors: College Students, Algorithms, Cognitive Processes, Technology Uses in Education
Shunmeng Chen – Journal of Computer Assisted Learning, 2025
Background: Computer-mediated writing classes have experienced a significant increase in popularity in recent years, serving as an effective modality for enhancing writing skills within an online framework. Objectives: This study seeks to bridge the gap in the literature by investigating the effectiveness of cognitive, social, and group-awareness…
Descriptors: Cognitive Processes, Difficulty Level, Computer Assisted Instruction, Writing Instruction
Yavuz Akbulut; Onur Dönmez; Beril Ceylan; Tayfun Firat – Journal of Computing in Higher Education, 2025
Providing pre-training on new material can simplify complex content for learners who may need guidance to understand basic facts and organize their efforts. However, the effect of pre-training on learning outcomes is controversial because it tends to vary by context. Our aim was to investigate the effectiveness of pre-training in reducing…
Descriptors: Training, Cognitive Processes, Difficulty Level, Academic Achievement
Namsoo Shin; Kevin Haudek; Joseph Krajcik – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, authors Namsoo Shin, Kevin Haudek, and Joseph Krajcik explore how artificial intelligence (AI) can serve as a transformative learning partner in K-12 STEM education. They describe theoretical foundations of using AI in STEM education and the importance of fostering an integrated understanding of STEM content. The brief examines AI's…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Elementary Secondary Education
Plamen V. Mirazchiyski; Vadim Gershteyn – Large-scale Assessments in Education, 2024
The Progress in International Reading Literacy Study (PIRLS) was conducted in paper and online reading modes in 2016 using the same samples of students in a number of countries. Differences in reading literacy scores were found in several European countries. In some countries, the differences favored the electronic reading mode. Yet in others, the…
Descriptors: Scores, Reading, Printed Materials, Electronic Books
Turgut, Melih – International Journal of Science and Mathematics Education, 2022
This paper reports the multimodal resources that attached to students' reasoning in the reinvention of specific geometric linear transformations (like reflections according to the axes, projections onto axes and composition of reflections) in a dynamic geometry environment. Following the design heuristics of Realistic Mathematics Education, we…
Descriptors: Geometry, Algebra, Mathematical Concepts, Mathematics Education
Ricardo Alberto Reza Flores; Citlali Michélle Reza-Flores; Cristinao Galafassi; Abril Acosta-Ochoa; Rosa Maria Vicari – Journal of Pedagogy, 2025
This study examines how secondary-school students recognize and relate to artificial intelligence (AI) and the meanings they attribute to it in their everyday lives. Using a quantitative, descriptive, cross-sectional design, we explore the subjectivities of a purposive sample of 576 students from both public and private schools. The analysis…
Descriptors: Secondary School Students, Artificial Intelligence, Ethics, Moral Values
Dan Jazby; Xavier Ochoa; Man Ching Esther Chan; Jan van Driel – Journal of Mathematics Teacher Education, 2025
Many aspects of noticing in the classroom are tacitly understood by experienced educators. In this case study, we pair ecological and cognitive psychology with computer-augmented analysis of video data to try to better understand some of the tacit elements of educator noticing and decision-making. The ecological model of noticing views noticing as…
Descriptors: Mathematics Teachers, Teacher Educators, Observation, Computer Uses in Education
Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research

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