Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Computer Simulation | 22 |
| Computer Uses in Education | 22 |
| Multimedia Materials | 22 |
| Educational Technology | 13 |
| Computer Assisted Instruction | 7 |
| Higher Education | 7 |
| Teaching Methods | 7 |
| Distance Education | 6 |
| Foreign Countries | 6 |
| Internet | 6 |
| Multimedia Instruction | 5 |
| More ▼ | |
Source
Author
| Willis, Jerry, Ed. | 2 |
| Andrews, K. | 1 |
| Anping Yu | 1 |
| Barab, Sasha A. | 1 |
| Barnett, Michael | 1 |
| Crawford, Margaret, Ed. | 1 |
| De Los Santos Vidal, Oriol | 1 |
| Eddisford, Susan | 1 |
| Eldakak, Sam | 1 |
| Ensslin, Astrid | 1 |
| Feng Qin | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 15 |
| Reports - Descriptive | 7 |
| Reports - Research | 5 |
| Collected Works - Proceedings | 4 |
| Reports - Evaluative | 3 |
| Reports - General | 2 |
| Book/Product Reviews | 1 |
| Guides - Non-Classroom | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Elementary Secondary Education | 3 |
| Higher Education | 3 |
| Elementary Education | 2 |
| Postsecondary Education | 2 |
| Secondary Education | 2 |
| Adult Education | 1 |
| Grade 11 | 1 |
| Grade 12 | 1 |
| High Schools | 1 |
| Middle Schools | 1 |
Audience
| Practitioners | 2 |
| Teachers | 2 |
| Researchers | 1 |
Location
| China | 2 |
| United Kingdom | 2 |
| Australia | 1 |
| Burma | 1 |
| California | 1 |
| Germany | 1 |
| Japan | 1 |
| Norway | 1 |
| Turkey | 1 |
| United States | 1 |
| Wisconsin | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Feng Qin; Anping Yu – International Journal of Information and Communication Technology Education, 2025
In the 21st century, virtual reality technology has developed rapidly, and many researchers are full of enthusiasm for this technology. More and more researchers are devoted to the field of scientific research and attach importance to virtual reality research. Development and application is a hot topic in today's world. Virtual reality has been…
Descriptors: Artificial Intelligence, Computer Simulation, Art Education, Design
Pence, Harry E. – Journal of Educational Technology Systems, 2011
The media environment is currently being dramatically changed by social networking, mobile computing, augmented reality, and transmedia. Of these four, transmedia is probably the least familiar to most educators. Transmedia enhances a central story idea with a variety of media components that provide additional information, give increased…
Descriptors: Foreign Countries, Internet, Web Sites, Instructional Innovation
McLellan, Hilary, Ed. – Educational Technology, 2008
Stories offer a powerful framework for engagement, reflection, and other important skills that young people need to learn. As digital media have expanded, so have the possibilities for creating stories. Here, several examples of those new possibilities are examined, examples that highlight student-produced online broadcasting initiatives,…
Descriptors: Web Sites, Story Telling, Computer Simulation, Computer Uses in Education
Eldakak, Sam – Online Submission, 2012
Computers can help the range of ways learners build up their own perception. Students who collect data from the Internet can be self-directed and independent. They can select sources to study and the connections to follow. Relying on the bounds laid down by teachers, the students may be in full control of their subjects and their studies. Students…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Multimedia Materials
Ensslin, Astrid; Slocombe, Will – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2012
This study reports on the pedagogic rationale, didactic design and implications of an AHRC-funded doctoral training scheme in collaborative and digital multimedia in the humanities. In the second part of this article we discuss three areas of provision that were identified as particularly significant and/or controversial. These include (1) desktop…
Descriptors: Foreign Countries, Desktop Publishing, Humanities, Multimedia Materials
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Peer reviewedHensgens, Jan; And Others – Instructional Science, 1995
Describes the SAM (Simulation and Multimedia) project and the rationales behind it. SAM focuses mainly on integrated simulation-based learning environments and creates a framework for authoring, modelling, and learning. SAM methods and techniques are developed to design adaptable courses to meet different learner profiles and to integrate…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Parton, Becky Sue – Journal of Educational Multimedia and Hypermedia, 2006
A review of the literature yields many intriguing applications of interactive multimedia technology that can be seen through a series of "snapshots" describing current projects and initiatives for deaf education. The five main categories chosen to represent these activities are: instructional design, communication bridges, skill development…
Descriptors: Deafness, Multimedia Materials, Educational Technology, Instructional Design
Jackson, Shari L.; Stratford, Steven J.; Krajcik, Joseph S.; Soloway, Elliot – 1996
Learner-centered software design (LCSD) guides the design of tasks, tools, and interfaces in order to support the unique needs of learners: growth, diversity and motivation. This paper presents a framework for LCSD and describes a case study of its application to the ScienceWare Model-It, a learner-centered tool to support scientific modeling and…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Educational Technology
Peer reviewedGussin, Lawrence – CD-ROM Professional, 1995
Examines the evolution of multimedia simulation games on floppy disk and CD-ROM, and reviews uses of simulation games for education and entertainment. Discusses what is involved in building, marketing, and playing simulated games. Examples of game screens are displayed throughout the article, and a sidebar lists companies mentioned in the article.…
Descriptors: Computer Games, Computer Simulation, Computer Software Development, Computer Uses in Education
Peer reviewedDe Los Santos Vidal, Oriol; Iskander, Magdy F. – Computer Applications in Engineering Education, 1997
Multimedia technology is an invaluable teaching and learning resource. One advantage of technology based education is the ability to combine practical applications, visualization of complex mathematical and abstract subjects, virtual labs, and guided use of simulation software. This article describes several multimedia tutorials for…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Educational Resources
Peer reviewedBarab, Sasha A.; Hay, Kenneth E.; Squire, Kurt; Barnett, Michael; Schmidt, Rae; Karrigan, Kristen; Yamagata-Lynch, Lisa; Johnson, Christine – Journal of Science Education and Technology, 2000
Describes an introductory undergraduate astronomy course in which the large-lecture format was moved to one in which students were immersed in a technologically-rich, inquiry-based, participatory learning environment. Finds that virtual reality can be used effectively in regular undergraduate university courses as a tool through which students can…
Descriptors: Astronomy, Computer Simulation, Computer Uses in Education, Higher Education
Prosser, Dominic; Eddisford, Susan – Information Technology in Childhood Education Annual, 2004
This paper examines children's and adults' attitudes to virtual representations of museum objects. Drawing on empirical research data gained from two web-based digital learning environments. The paper explores the characteristics of on-line learning activities that move children from a sense of wonder into meaningful engagement with objects and…
Descriptors: Museums, Web Sites, Exhibits, Learning Activities
Hussain, Irshad – Journal on School Educational Technology, 2007
New developments in technology, irrespective of the fields. These have a potential role to play in the field of education and training, especially distance education, to transform it into an interactive paradigm. These can provide education beyond the boundaries of a nation and/or state making it accessible to learners at their own pace. These are…
Descriptors: Distance Education, Technological Advancement, Information Technology, Educational Technology
Gandole, Y. B. – Journal of Educational Technology, 2006
Effective evaluation of educational software is a key issue for successful introduction of advanced tools in the curriculum. This paper details to developing and evaluating a tool for computer assisted learning of science laboratory courses. The process was based on the generic instructional system design model. Various categories of educational…
Descriptors: Educational Technology, Computer Uses in Education, Computer Software, Institutes (Training Programs)
Previous Page | Next Page ยป
Pages: 1 | 2
Direct link
