Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Graphics | 2 |
| Computer Uses in Education | 2 |
| Context Effect | 2 |
| Student Motivation | 2 |
| Adults | 1 |
| Communities of Practice | 1 |
| Computer Interfaces | 1 |
| Computer Mediated… | 1 |
| Computer Software | 1 |
| Computer System Design | 1 |
| Content Analysis | 1 |
| More ▼ | |
Source
| Educational Technology &… | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Evaluative | 1 |
| Reports - Research | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Adult Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Parker, Louise E.; Lepper, Mark R. – 1987
Examined were the effects on children's learning and motivation of the embedding of instructional materials in various fantasy contexts. Students in the third grade worked with graphics commands from the LOGO programming language under one of three conditions. In a control condition, students were given a series of abstract problems characteristic…
Descriptors: Computer Graphics, Computer Uses in Education, Context Effect, Elementary School Students

Peer reviewed
Direct link
