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Claire E. Marino; Pavel Rjabtsenkov; Caitlin Sharp; Zonia Ali; Evelyn Pineda; Shreya Y. Bavdekar; Tanya Garg; Kendal Jordan; Mary Halvorsen; Carlos Aponte; Julie Blue; Xi Zhu; Benjamin Suarez-Jimenez – npj Science of Learning, 2025
Using spatial mapping processes to discriminate between threat and safety is crucial for survival. Little is known why some fail to discriminate during contextual conditioning. We used a virtual reality (VR) contextual conditioning paradigm to elucidate the effects of state and trait anxiety on contextual threat learning. Participants (n = 70)…
Descriptors: Computer Uses in Education, Computer Simulation, Educational Research, Spatial Ability
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Amara, Sofiane; Macedo, Joaquim; Bendella, Fatima; Santos, Alexandre – Educational Technology & Society, 2016
Learners are becoming increasingly divers. They may have much personal, social, cultural, psychological, and cognitive diversity. Forming suitable learning groups represents, therefore, a hard and time-consuming task. In Mobile Computer Supported Collaborative Learning (MCSCL) environments, this task is more difficult. Instructors need to consider…
Descriptors: Cooperative Learning, Electronic Learning, Handheld Devices, Computer Uses in Education
Angeli, Charoula; Valanides, Nicos; Polemitou, Eirini; Fraggoulidou, Elena – International Association for Development of the Information Society, 2014
The study examined the interaction between field dependence-independence (FD/I) and learning with modeling software and simulations, and their effect on children's performance. Participants were randomly assigned into two groups. Group A first learned with a modeling tool and then with simulations. Group B learned first with simulations and then…
Descriptors: Cognitive Style, Computer Simulation, Models, Computer Uses in Education
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Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
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Cornelius, Sarah; Marston, Phil – ALT-J: Research in Learning Technology, 2009
Much of the literature theorising mobile learning emphasises the importance of context with physical and social contexts identified to date. Our work to design and implement authentic mobile simulation activities using SMS text messaging suggests that a third context may also be important. This is a virtual context, the learner-created cognitive…
Descriptors: Electronic Learning, Educational Technology, Pilot Projects, Context Effect
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Kotey, Bernice; Anderson, Philip H. – Industry and Higher Education, 2005
The performance of distant students in a simulation exercise for a Small Business Management (SBM) course was compared with that of internal students and the demographic and psychological variables associated with the performance of each student group were examined. Distant students matched or exceeded the performance of internal students in…
Descriptors: Computer Uses in Education, College Students, Age Differences, Work Experience
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Lin, Xiaodong; Lehman, James D. – Journal of Research in Science Teaching, 1999
Describes a study of college students who designed and conducted experiments involving control of variables after being assigned to one of four versions of a computer-based biology simulation learning environment. Finds that reason-justification prompts directed students' attention to understanding the employment of experimental design principles…
Descriptors: Biology, Computer Uses in Education, Context Effect, Higher Education
Wankel, Charles, Ed.; DeFillippi, Robert, Ed. – 2003
This volume demonstrates how technology is impacting management education and learning in a variety of educational contexts. Some of the issues and trends in management education addressed include: technotrends; web-based management learning; the changing nature of the web as a context for learning; online simulations; web-format case studies;…
Descriptors: Administrator Education, Administrators, Adult Education, Case Method (Teaching Technique)