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Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
Mairing, Jackson Pasini – International Journal of Instruction, 2020
Using statistical software only or Excel only was not effective to increase the learning achievements of undergraduates. The research aimed to describe the effect of using Minitab and Excel with teaching teams toward the undergraduates' achievements of Advanced Statistics course. The research design was an experimental study. The research was…
Descriptors: Statistics, Computer Software, Undergraduate Students, Academic Achievement
Koranteng, Felix Nti; Sarsah, Francis K.; Kuada, Eric; Gyamfi, Samuel Adu – Education and Information Technologies, 2020
Technology has penetrated all aspects of the society in recent years. In the education sector, collaborative software such as GoogleDocs is pervasively used by both faculty and students. This is often because they enable frequent, cheaper and faster communication opportunities. Nonetheless, little evidence exists on the factors that influences its…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Software, Cooperative Learning
Craig, Kalani; Danish, Joshua; Humburg, Megan; Hmelo-Silver, Cindy; Szostalo, Maksymilian; McCranie, Ann – International Journal of Computer-Supported Collaborative Learning, 2021
Students across disciplines struggle with sensemaking when they are faced with the need to understand and analyze massive amounts of information. This is particularly salient in the disciplines of both history and data science. Our approach to helping students build expertise with complex information leverages activity theory to think about the…
Descriptors: Comprehension, Data Analysis, Information Theory, Design
Page, Angela – Online Learning, 2022
It is widely recognised that the development of higher order thinking skills is a fundamental goal of higher education. There are a variety of online tools that assist the development of student higher order thinking. In this paper, a process of scaffolding for the writing of higher-order questions enabled through peer learning activities is…
Descriptors: Thinking Skills, Higher Education, Cooperative Learning, Skill Development
Battaglia, Nicolas; Carlos, Neil; Martínez, Roxana; De Vinceni, Marcelo – Journal of Technology and Science Education, 2019
The new models of teaching and learning have their focus on technology, especially on issues related to ubiquity. The impact of ICT in education generates new learning opportunities: the mobile or ubiquitous, which open new doors to technological environments that allow students to learn at any time and place, providing, in addition, tools that…
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Technology, Computer Software
Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
Serrano-Estrada, Leticia; Martin, Tania Josephine; Marti, Pablo – Journal of Geography in Higher Education, 2023
Research that tackles the pedagogical use of geolocated social media as an investigative tool for understanding cities in Geography and Urban Studies higher education programs has not been fully exploited. This study contributes by addressing the transferability of these sources as a research medium for enhancing student knowledge of urban…
Descriptors: Foreign Countries, Geographic Regions, Social Media, Urban Areas
Vargas, Santiago; Zamirpour, Siavash; Menon, Shreya; Rothman, Arielle; Häse, Florian; Tamayo-Mendoza, Teresa; Romero, Jonathan; Sim, Sukin; Menke, Tim; Aspuru-Guzik, Alán – Journal of Chemical Education, 2020
The increasing integration of software and automation in modern chemical laboratories prompts special emphasis on two important skills in the chemistry classroom. First, students need to learn the technical skills involved in modern scientific computing and automation. Second, applying these techniques in practice requires effective collaboration…
Descriptors: Teamwork, Computer Uses in Education, Cooperative Learning, Automation
Tavares, Nicole Judith – RELC Journal: A Journal of Language Teaching and Research, 2023
Perusall, a web-based collaborative reading platform characterised by its social annotation functionalities, was introduced in a postgraduate teacher-training language-awareness course in Hong Kong during the shift to online teaching and learning brought about by the global COVID-19 pandemic. Tasks were designed on Perusall to engage the…
Descriptors: Language Teachers, Teacher Empowerment, Textbook Content, Content Analysis
Kolyvas, Spyros – Education Quarterly Reviews, 2020
The aim of the educational scenario is to create an innovative teaching proposal in the class of visual arts for the pupils of the last two classes of the elementary school. This teaching proposal escapes the strict framework of the school program and proposes a holistic approach to knowledge. Its application requires the use of new technologies,…
Descriptors: Instructional Innovation, Cooperative Learning, Visual Arts, Art Education
Khan, Mohammad Ayub; Baldini, Giovanni Maria – Journal of Education and Learning, 2020
Cross-cultural negotiation courses have been taught for many years both at graduate and undergraduate levels, using conventional pedagogical approaches such as classroom-based lectures, material readings, and paper-pencil based negotiation exercises. In the contemporary world of higher education, it is often expressed by the faculty that students…
Descriptors: Experimental Teaching, Computer Software, Computer Uses in Education, Undergraduate Students
Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
Stoten, David William – Management Teaching Review, 2017
Tarsia Formulator is a software package that enables management teachers to create innovative and engaging learning materials that test understanding. Available freely on the Internet via Hermitech Laboratory, it is widely used in the United Kingdom in the school sector. The author has used Tarsia in management classes and has received very…
Descriptors: Business Administration Education, Computer Software, Computer Uses in Education, Puzzles
Denham, André R.; Mayben, Robert; Boman, Terri – TechTrends: Linking Research and Practice to Improve Learning, 2016
In the past 15 to 20 years there has been an increased interest in the use of games for learning. A considerable amount of work has already been done by educational researchers and theorists (Gee, Squire, Malone, Lepper, Shaffer, etc.) to identify and to operationalize the native affordances of games that make them good for learning. Unfortunately…
Descriptors: Elementary Secondary Education, Educational Games, Computer Software, Computer Uses in Education