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Howard, Barbara; Ilyashenko, Natalia; Jacobs, Lynette – Perspectives in Education, 2023
Scholars from three universities in three different parts of the world--North America, Africa, and Eurasia--across different cultures, disciplines, and contexts, collaborated with the objective of advancing transversal skills and intercultural competences through immersing their students in international virtual teamwork. Students and lecturers…
Descriptors: Foreign Countries, Higher Education, Universities, International Cooperation
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Munoz-Cristobal, Juan A.; Asensio-Perez, Juan I.; Martinez-Mones, Alejandra; Prieto, Luis P.; Jorrin-Abellan, Ivan M.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2018
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students' self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students' management of…
Descriptors: Computer Uses in Education, Technology Integration, Pilot Projects, Electronic Learning
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Kirschner, P. A.; Kreijns, K.; Phielix, C.; Fransen, J. – Journal of Computer Assisted Learning, 2015
Most distributed and virtual online environments for and pedagogies of computer-supported collaborative learning (CSCL) neglect the social and social-emotional aspects underlying the group dynamics of learning and working in a CSCL group. These group dynamics often determine whether the group will develop into a well-performing team and whether a…
Descriptors: Online Courses, Virtual Classrooms, Computer Uses in Education, Cooperative Learning
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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Hanewald, Ria – Turkish Online Journal of Distance Education, 2013
The purpose of this paper is to present selected literature on learners and collaborative learning in virtual worlds. Research in virtual worlds on collaborative learners is gradually emerging and will gain in significance, particularly in online and distance education environments. It will be argued that the design and functionality of virtual…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Educational Environment
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Thorsteinsson, Gísli – Journal of Educational Technology, 2012
The paper outlines the TTPTE project (2010-2011) which was based on the need for innovative and effective ideas for increasing the efficiency of teachers' in design and technology daily work. The project was aimed at finding new ways of how to support in-service teachers in design and technology education and how teachers themselves can upgrade…
Descriptors: Technology Education, Design, Training Methods, Inservice Teacher Education
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Vargas-Vargas, Manuel; Mondejar-Jimenez, Jose; Santamaria, Maria-Letica Meseguer; Alfaro-Navarro, Jose-Luis; Fernandez-Aviles, Gema – Journal of International Education Research, 2011
This document sets out a novel teaching methodology as used in subjects with statistical content, traditionally regarded by students as "difficult". In a virtual learning environment, instructional techniques little used in mathematical courses were employed, such as the Jigsaw cooperative learning method, which had to be adapted to the…
Descriptors: Cooperative Learning, Virtual Classrooms, Teaching Methods, Computer Uses in Education
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Rogers, Luke – British Journal of Educational Technology, 2011
Computer-based clinical simulations are a powerful teaching and learning tool because of their ability to expand healthcare students' clinical experience by providing practice-based learning. Despite the benefits of traditional computer-based clinical simulations, there are significant issues that arise when incorporating them into a flexible,…
Descriptors: Feedback (Response), Nursing Students, Learning Strategies, Social Structure
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Koretsky, Milo D.; Kelly, Christine; Gummer, Edith – Chemical Engineering Education, 2011
The instructional design and the corresponding research on student learning of two virtual laboratories that provide an engineering task situated in an industrial context are described. In this problem-based learning environment, data are generated dynamically based on each student team's distinct choices of reactor parameters and measurements.…
Descriptors: Engineering Education, Research Design, Instructional Design, Problem Based Learning
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Monahan, Teresa; McArdle, Gavin; Bertolotto, Michela – Computers & Education, 2008
In the past, the term e-learning referred to any method of learning that used electronic delivery methods. With the advent of the Internet however, e-learning has evolved and the term is now most commonly used to refer to online courses. A multitude of systems are now available to manage and deliver learning content online. While these have proved…
Descriptors: Distance Education, Computer Simulation, Online Courses, Lifelong Learning
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
With the resources provided by communication technologies, E-learning has been employed in multiple universities, as well as in wide range of training centers and schools. This book presents a structured collection of chapters, dealing with the subject and stressing the importance of E-learning. It shows the evolution of E-learning, with…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Program Effectiveness
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Bronack, Stephen; Sanders, Robert; Cheney, Amelia; Riedl, Richard; Tashner, John; Matzen, Nita – International Journal of Teaching and Learning in Higher Education, 2008
As the use of 3D immersive virtual worlds in higher education expands, it is important to examine which pedagogical approaches are most likely to bring about success. AET Zone, a 3D immersive virtual world in use for more than seven years, is one embodiment of pedagogical innovation that capitalizes on what virtual worlds have to offer to social…
Descriptors: Constructivism (Learning), Teaching Methods, Computer Uses in Education, Computer Simulation
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Warren, Scott; Dondlinger, Mary Jo; Stein, Richard; Barab, Sasha – Journal of Interactive Learning Research, 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students…
Descriptors: Feedback (Response), Descriptive Writing, Educational Games, Virtual Classrooms
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Bhattacharya, Bani – Innovations in Education and Teaching International, 2008
Engineering education in India has witnessed a major change over the past few years. Substantial increase in the demand for high-quality education has led to the adoption of Information and Communication Technologies for extending the outreach of education. This paper presents a review of some of these technology-enhanced initiatives already taken…
Descriptors: Engineering Education, Educational Quality, Laboratories, Engineering
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Maher, JaneMaree; Hoon, Chng Huang – Feminist Teacher: A Journal of the Practices, Theories, and Scholarship of Feminist Teaching, 2008
The possibility of online student collaboration over cyberspace for two groups of students in Australia and Singapore was conceived by JaneMaree Maher at Monash University in Australia in 2005 after hearing a paper given by a colleague that detailed the experience of a three-way cross-country dialogue using flexible learning technologies. A recent…
Descriptors: Feminism, Distance Education, Cooperation, Foreign Countries
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