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Oliver Woollett – Curriculum Journal, 2025
Debate exists about the role and value of teaching spelling in the middle years of schooling. The increasing use of assistive technology in schools, has prompted questions about the time devoted to teaching spelling. Yet spelling and writing continue to be the means through which students are assessed as they move through school. In their study of…
Descriptors: Spelling Instruction, Curriculum Development, Computer Uses in Education, Artificial Intelligence
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Jeff Strain; Jim Marquardson; David Lee Gomillion – Information Systems Education Journal, 2025
Information systems students yearn for hands-on, active learning experiences that teach relevant skills. Delivering these experiences requires repeatable, secure, and scalable computing infrastructure. Unfortunately, many institutions struggle with the capital and operational costs of hosting in-house computing environments. Some educational…
Descriptors: Information Systems, Computer Science Education, Best Practices, Computer Uses in Education
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Felix Winkelnkemper; Lukas Höper; Carsten Schulte – Informatics in Education, 2024
When it comes to mastering the digital world, the education system is more and more facing the task of making students competent and self-determined agents when interacting with digital artefacts. This task often falls to computing education. In the traditional fields of computing education, a plethora of models, guidelines, and principles exist,…
Descriptors: Digital Literacy, Computer Uses in Education, Models, Computer Science Education
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Haibin Sun; Tingting Liu – Higher Education Studies, 2025
To address existing challenges in teaching theoretical mechanics and enhance instructional quality, the teaching team implemented innovative reforms. Guided by a "student-centered" philosophy and powered by digital intelligence technologies with "Chaoxing" AI as the engine, the course reconstructed a three-dimensional objective…
Descriptors: Educational Change, Educational Innovation, Mechanics (Physics), Student Centered Learning
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Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
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Sarah Summers – New Directions for Teaching and Learning, 2024
This chapter describes a pedagogy-first summer faculty development program designed to support faculty who want to add digital components to a course or academic program.
Descriptors: College Faculty, Faculty Development, Summer Programs, Institutes (Training Programs)
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Maira Nurke; Aziya Zhumabayeva; Lyazzat Adenova; Shaizada Baikenova; Kamilya Abilkalamova – Journal of Education and e-Learning Research, 2024
Noospheric education is considered the basis for the formation of an environmental culture in people and society aimed at solving a complex of problems related to ensuring the sustainable development of society. Identifying promising areas for noospheric education development and demonstrating the importance of students developing a noospheric…
Descriptors: Foreign Countries, Secondary School Students, Grade 4, Sustainable Development
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Michael Lachney; Briana Green; Aman Yadav; Matt Drazin; Madison C. Allen Kuyenga; Andre Harris – Educational Technology Research and Development, 2024
In the United States, culturally responsive computing is a framework that aims to support broadening the participation of racially and linguistically diverse children in computing and technology education through bottom-up interventions that are community-oriented, technology rich, and culturally dynamic. Despite the important role that youth…
Descriptors: Culturally Relevant Education, Computer Uses in Education, Athletics, Computer Science Education
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Violeta Rosanda; Ivan Bratko; Mateja Gacnik; Vid Podpecan; Andreja Istenic – British Journal of Educational Technology, 2025
Our research aims to examine the effectiveness of introducing social robots as educational technology within authentic classroom activities without modifying them to be designed for a robot. We chose as test subject the fifth-grade curricular topic "The role of technology and its impact on society", meeting the critical stage of moral…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Artificial Intelligence
Ming Li, Editor; Xibin Han, Editor; Jiangang Cheng, Editor – Springer, 2023
This open access book provides related theories, methods, strategies, and practical cases for implementing education reform through blended learning in curriculum, program, and institutions in the digital age. It sums up the research and practice achievements of blended learning from different research teams, involving more than 20 experts from…
Descriptors: Blended Learning, Computer Assisted Instruction, Computer Uses in Education, Educational Technology
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Vincentas Lamanauskas, Editor – International Baltic Symposium on Science and Technology Education, 2025
These proceedings contain papers of the 6th International Baltic Symposium on Science and Technology Education (BalticSTE2025) held in Šiauliai, Lithuania, June 16-19, 2025. This collection of BalticSTE25 articles presents 13 scientific articles and an introductory article on the topic of natural science and technology education. The articles…
Descriptors: Science Education, Technology Education, STEM Education, Curriculum Development
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Christine Wusylko; Kara Dawson; Pavlo Antonenko; Zhen Xu – Journal of Technology and Teacher Education, 2024
Cybersecurity educational efforts are urgently needed to introduce young people to the profession and give students and teachers cybersecurity knowledge to protect themselves from increasing cybercrime. In this study, 56 elementary preservice teachers participated in a 3-hour intervention within a technology integration course that introduced them…
Descriptors: Computer Security, Technology, Preservice Teacher Education, Preservice Teachers
Hector de Jesus Palala Martinez – ProQuest LLC, 2024
This dissertation explores innovative approaches to preserving and revitalizing the linguistic and cultural heritage of Mayan-speaking youth of Guatemalan descent in rural Nebraska. It delves into the intersection of technology, artistic expression, and cultural practices, emphasizing the revitalization of Mayan languages in Abya Yala (the…
Descriptors: Mayan Languages, Foreign Countries, Culturally Relevant Education, Cultural Maintenance
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Chung, Sock H.; Farah, Badie N.; Tang, Hung-Lian – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this study is to propose a curriculum development model for the integration of technology, organization, and environment (TOE) framework into enterprise resource planning (ERP) systems education. The study investigated the relationships between the three factors of the TOE framework and student learning outcomes from…
Descriptors: Information Systems, Computer Software, Planning, Technology Integration
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Hof, Barbara; Bürgi, Regula – Globalisation, Societies and Education, 2021
Computer education was an integral part of curriculum development and a priority of the OECD's policy agenda at the turn of the 1970s. Based on an analysis of archival documents, programme overviews and publications, this article describes how the introduction of computers in the classroom was advocated by the OECD and, more specifically, how this…
Descriptors: Computer Science Education, Curriculum Development, International Organizations, Educational History
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