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Clark, Caleb John – TechTrends, 2000
Defines a "geek" as a person in love with technology, computers, and the Internet, and suggests ways that technology-training professionals can discover their "inner geek" to improve their ability to design appropriate learning and performance systems. Presents actions to take and examples for game playing; exploring; embracing technology;…
Descriptors: Computer Attitudes, Computer Literacy, Computer Oriented Programs, Computer Software
Lyardet, Fernando; Rossi, Gustavo; Schwabe, Daniel – 1998
This paper shows how to use design patterns for building educational multimedia applications. The first section summarizes design issues related to organizing the information, the organization of the interface, and implementation. Navigating through information is covered in the second section, including problems, motivations, and solutions, and…
Descriptors: Computer Interfaces, Computer Software Development, Computer Uses in Education, Courseware
Anderson, Thor A. – Educational Technology, 2003
Explores why "learning" and "object" have been combined in the field of instructional technology. Examines why current definitions of these terms are lacking when looked at from a standards and interoperability point of view. Suggests a new definition with a rationale to satisfy needs of technologists for precise, practical…
Descriptors: Computer Software Development, Computer Uses in Education, Design Preferences, Educational Development
Wade, Vincent P.; Lyng, Mary – 2000
This paper proposes an automated, third party World Wide Web (WWW)-based evaluation service (i.e., an online questionnaire) that focuses on usability issues of WWW-based courseware and can be used by any WWW course instructor/student. Requirements related to the usability of educational systems are summarized, including the learning environment,…
Descriptors: Comparative Analysis, Computer Software Evaluation, Computer Uses in Education, Courseware
Black, Deb – 1998
This paper discusses the three types of online learning-- asynchronous collaborative learning, sametime collaborative learning, and self-paced learning--and how these modes are supported by the Lotus LearningSpace product. The following requirements for distributed learning technology are then considered: (1) flexibility, specifically the…
Descriptors: Computer Mediated Communication, Computer Software, Computer Uses in Education, Cooperative Learning
Abramson, Trudy, Ed.; And Others – HyperNexus, 1996
This document consists of one volume year (four quarterly issues) of the journal "HyperNexus," containing articles on hypermedia and multimedia use in education. Article topics include future uses of the technology; interactive videodisks in early childhood education; language-learning software; tips for using LinkWay, HyperCard,…
Descriptors: Case Studies, Computer Software, Computer Uses in Education, Design Preferences
Shum, Simon Buckingham; Sumner, Tamara – 1998
This paper describes how the authors are exploiting the potential of interactive World Wide Web media to support a central part of academic life--the publishing, critiquing, and discussion of documents. The paper begins with an overview of documents in academic life and a discussion of paper-based or "papyrocentric" print and scholarly…
Descriptors: Assignments, Computer Oriented Programs, Computer Software Development, Computer Uses in Education
Northrup, Pamela Taylor; Pilcher, Janet K. – 1998
Support for Teachers Enhancing Performance in Schools (STEPS) is a World Wide Web and CD-ROM electronic performance support system (EPSS) designed for preK-12 and preservice educators to assist in designing and developing lessons, units, or curricula; this tool was developed around school reform and accountability initiatives in Florida. To…
Descriptors: Accountability, Alternative Assessment, Computer Software Development, Computer Uses in Education