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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Xinogalos, Stelios; Satratzemi, Maya; Dagdilelis, Vassilios – Computers and Education, 2006
The objects-first strategy to teaching programming has prevailed over the imperative-first and functional-first strategies during the last decade. However, the objects-first strategy has created added difficulties to both the teaching and learning of programming. In an attempt to confront these difficulties and support the objects-first strategy…
Descriptors: Programmed Instructional Materials, Computer Uses in Education, Courseware, Educational Strategies
Narasimhan, V. Lakshmi; Zhao, Shuxin; Liang, Hailong; Zhang, Shuangyi – Journal of Information Technology Education, 2006
This paper presents an interactive educational environment for use over both "in situ" and distance-based modalities of teaching. Several technological issues relating to the design and development of the distributed virtual learning environment have also been raised. The PROVIDE framework proposed in this paper is a seamless distributed…
Descriptors: Distance Education, Educational Environment, Teaching Methods, Online Systems
Britain, Sandy; Liber, Oleg – 1999
Virtual Learning Environments (VLEs) are learning management software systems that synthesize the functionality of computer-mediated communications software and online methods of delivering course materials. This report focuses on how to evaluate the properties, capabilities and orientation of different systems from an educational perspective, and…
Descriptors: Computer Mediated Communication, Computer Software Evaluation, Computer Software Selection, Computer Uses in Education
Parker, Mary Jo – 2000
A science classroom was used to study the effects of a shared intranet environment on students' problem-solving ability and metacognitive reflection skills through shared contextualization. Subjects were first-time 9th- and 10th-grade biology students from three public high schools. An evaluative analysis of the CourseInfo software (Blackboard,…
Descriptors: Computer Mediated Communication, Computer Software Evaluation, Computer Uses in Education, Cooperative Learning

Blaye, Agnes; And Others – European Journal of Psychology of Education, 1992
Reviews research on interactive computer learning. Examines the extent to which learner-computer interaction and learner-learner interaction can interfere with or support one another. Finds that viewing collaborative learning as joint negotiation of a common problem helps to define optimal characteristics of educational software. (CFR)
Descriptors: Cognitive Processes, Cognitive Style, Computer Software, Computer Software Evaluation
Southwest Educational Development Lab., Austin, TX. – 1999
This document contains the facilitator's guide for three of 12 professional development modules under development by the Applying Technology to Restructuring and Learning project. The modules are designed for professional developers and teachers interested in creating technology-assisted constructivist learning environments in K-12 classrooms.…
Descriptors: Active Learning, Computer Software Evaluation, Computer Uses in Education, Constructivism (Learning)
van Gelder, Tim – 2001
Critical thinking is highly valued but difficult to teach effectively. The Reason! project at the University of Melbourne (Australia) has developed the Reason!Able software as part of a general method aimed at enhancing critical thinking skills. Students using Reason!Able appear to make dramatic gains. This paper describes: (1) the challenge…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Uses in Education, Courseware