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Gibson, Neal – ProQuest LLC, 2010
The creation, maintenance, and management of Information Product (IP) systems that are used by organizations for complex decisions represent a unique set of challenges. These challenges are compounded when the purpose of such a systems is also for knowledge creation and dissemination. Information quality research to date has focused mainly upon…
Descriptors: Cognitive Psychology, Decision Support Systems, Usability, Use Studies
Lonchamp, Jacques – International Journal of Computer-Supported Collaborative Learning, 2009
CSCL systems which follow the dual-interaction spaces paradigm support the synchronous construction and discussion of shared artifacts by distributed or colocated small groups of learners. The most recent generic dual-interaction space environments, either model based or component based, can be deeply customized by teachers for supporting…
Descriptors: Interaction Process Analysis, Interaction, Classification, Teaching Methods
Buzzi, Marina, Ed. – InTech, 2010
E-Learning is a vast and complex research topic that poses many challenges in every aspect: educational and pedagogical strategies and techniques and the tools for achieving them; usability, accessibility and user interface design; knowledge sharing and collaborative environments; technologies, architectures, and protocols; user activity…
Descriptors: Cartoons, Foreign Countries, Electronic Learning, Distance Education
Herrmann, Thomas; Kienle, Andrea – International Journal of Computer-Supported Collaborative Learning, 2008
Computer-supported discursive learning (CSDL) systems for the support of asynchronous discursive learning need to fulfill specific socio-technical conditions. To understand these conditions, we employed design experiments combining aspects of communication theory, empirical findings, and continuous improvement of the investigated prototypes. Our…
Descriptors: Design Requirements, Documentation, Experiments, Guidelines
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Hwang, Gwo-Jen; Tsai, Chin-Chung; Yang, Stephen J. H. – Educational Technology & Society, 2008
Recent progress in wireless and sensor technologies has lead to a new development of learning environments, called context-aware ubiquitous learning environment, which is able to sense the situation of learners and provide adaptive supports. Many researchers have been investigating the development of such new learning environments; nevertheless,…
Descriptors: Learning Activities, Computer Uses in Education, Criteria, Educational Environment
Littman, Marlyn K. – HyperNexus, 1997
The pervasive use of communication technology in schools and universities requires increased security to safeguard information confidentiality, integrity, availability, utility, and authenticity. This article, the first of two, examines procedures for implementing security policy, techniques for minimizing vulnerability, and techniques for…
Descriptors: Access to Information, Computer Networks, Computer Security, Computer System Design
Nunez Esquer, Gustavo; Sheremetov, Leonid – 1999
This paper reports on the results and future research work within the paradigm of Configurable Collaborative Distance Learning, called Espacios Virtuales de Apredizaje (EVA). The paper focuses on: (1) description of the main concepts, including virtual learning spaces for knowledge, collaboration, consulting, and experimentation, a…
Descriptors: Computer System Design, Computer Uses in Education, Cooperative Learning, Distance Education
Moraes, Marcia Cristina; Bertoletti, Ana Carolina; da Rocha Costa, Antonio Carlos – 1999
The SAGRES system is an educational environment built on the World Wide Web that facilitates the presentation of the information bases of a museum in a way that is adapted to the individual characteristics of each visitor. The interaction with the system may occur individually or in groups of students. The system also offers resources to support…
Descriptors: Computer Simulation, Computer System Design, Computer Uses in Education, Cooperative Learning
Boettcher, Judith V.; Kumar, M. S. Vijay – Syllabus, 2000
Suggests a new infrastructure--the digital plant--for supporting flexible Web campus environments. Describes four categories which make up the infrastructure: personal communication tools and applications; network of networks for the Web campus; dedicated servers and software applications; software applications and services from external…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Networks, Computer System Design
Pimentel, Maria da Graca Campos; dos Santos, Joao Benedito, Jr.; de Mattos Fortes, Renata Pontin – 1998
This paper presents aspects of modeling, authoring, and presenting structured documents corresponding to teaching material presented in the World Wide Web. In this context, the importance of providing the formalization of the structure of the documents using Standard Generalized Markup Language (SGML) is discussed. Next, specifications for…
Descriptors: Authoring Aids (Programming), Computer System Design, Computer Uses in Education, Courseware

Follows, Scott B. – T.H.E. Journal, 1999
Illustrates the possibilities and educational benefits of virtual learning environments (VLEs), based on experiences with "Thirst for Knowledge," a VLE that simulates the workplace of a major company. While working in this virtual office world, students walk through the building, attend meetings, read reports, receive e-mail, answer the telephone,…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Computer System Design
Lee, SeiHoon; Yoon, KyungSeob; Wang, ChangJong – 1998
As the need for distance education grows, requirements for the development of high-speed network-based real-time distance learning systems increases. MHEG-5 is the fifth part of the MHEG (Multimedia and Hypermedia information coding Experts Group) standard, and it defines a final-form representation for application interchange. This paper…
Descriptors: Computer Mediated Communication, Computer System Design, Computer Uses in Education, Cooperative Learning
Rowley, Peter – 1994
The Toronto-born Computer-Supported Intentional Learning Environment System (CSILE) is an advanced computer-supported cooperative learning system being developed at the Ontario Institute for Studies in Education. This system has been refined by working closely with teachers and students engaged in an educational approach called…
Descriptors: Comparative Analysis, Computer Mediated Communication, Computer Networks, Computer System Design
Swigger, Kathleen M.; Brazile, Robert; Byron, Suzanne; Livingston, Alan; Lopez, Victor; Reynes, Josie – 1999
In order to provide teachers and students with electronic learning environments that support mentoring and collaboration through electronic means, the authors developed software that supports same time/different place educational collaborative activities over the Internet. These activities focus on teaching students how to organize and systematize…
Descriptors: Computer Mediated Communication, Computer Software, Computer Software Development, Computer System Design
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