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Showing 1 to 15 of 38 results Save | Export
Honebein, Peter C.; Goldsworthy, Richard – Educational Technology, 2012
Virtual classrooms and virtual activities have waxed and waned, with most focusing on fostering learning in the cognitive domain and, realistically, most becoming rapidly discontinued. But social virtual realities (SVR) are uniquely "social," so what about interpersonal skills? This article describes the authors' experiences exploring SVR as a…
Descriptors: Computer Simulation, Educational Environment, Virtual Classrooms, Educational Technology
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Hanewald, Ria – Turkish Online Journal of Distance Education, 2013
The purpose of this paper is to present selected literature on learners and collaborative learning in virtual worlds. Research in virtual worlds on collaborative learners is gradually emerging and will gain in significance, particularly in online and distance education environments. It will be argued that the design and functionality of virtual…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Educational Environment
Friesen, Norm – Peter Lang New York, 2011
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the "real" world of physical objects and embodied relations. This book shows these differences to be of…
Descriptors: Electronic Learning, Computer Uses in Education, Fiction, Multiple Literacies
Boyer, David Matthew – ProQuest LLC, 2011
This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights opportunities for players to engage with learning…
Descriptors: Formative Evaluation, Educational Environment, Internet, Learner Engagement
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Butcher, Neil; Moore, Andrew; Hoosen, Sarah – Journal of Learning for Development, 2014
There is growing interest about the concept of Open Educational Resources (OER) and how it can transform education around the world, with governments exploring the potential of OER and considering policy positions supportive of open licensing. The urgent imperative--and the real transformational potential of OER--is to evolve new systems of…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Multimedia Materials
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Aldrich, Clark – Innovate: Journal of Online Education, 2009
While there is some overlap in the uses and structures of virtual worlds, games, and simulations and the three often look similar, their differences are profound. Clark Aldrich presents a taxonomy of virtual environments that recognizes both the distinctions and the similarities among virtual environments for learning. All three, he suggests, are…
Descriptors: Exhibits, Virtual Classrooms, Educational Environment, Simulation
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Demski, Jennifer – T.H.E. Journal, 2010
Ten years into the new century, people are still trying to find the web 2.0 tools that best facilitate collaboration--one of the fundamentals of 21st century learning. As the number of tools continues to grow, and fuzzy terms like "cloud computing," "hashtags," and "synchronous live platforms" are introduced into the lexicon daily, even the most…
Descriptors: Cooperation, Virtual Classrooms, Educational Environment, Educational Technology
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Jorn, Linda; Whiteside, Aimee; Duin, Ann Hill – EDUCAUSE Review, 2009
In the past several years, a series of influential conversations has elevated the importance of place, of space, of design principles, and of learning in the evolving IT infrastructure of higher education. Today, the impact of emerging technologies, diverse learners, strategic campus issues, new course design methods, and recent findings in…
Descriptors: Higher Education, Cooperative Planning, Holistic Approach, Information Technology
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Bell, David – British Journal of Educational Technology, 2009
There is currently widespread interest in exploring the opportunities to develop learning that can be delivered in three-dimensional multiuser virtual environments (3-D MUVEs). In this paper, I argue for the need to conduct research into the emerging cultures of use in 3-D MUVEs, focussing on the example of Second Life. Drawing on social and…
Descriptors: Social Systems, Educational Research, Research Needs, Cultural Context
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Lin, Ming-Chao; Tutwiler, M. Shane; Chang, Chun-Yen – Learning, Media and Technology, 2011
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE[subscript (ft)] system was presented in two separate formats: Teacher Demonstrated Based and Student…
Descriptors: Field Trips, Intervention, Student Attitudes, Computer Simulation
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Vodde, Rich; White, S. Dale; Meacham, Mike – Technology, Pedagogy and Education, 2010
Social work, like other professions, finds itself influenced by postmodernism and hypertechnology. Social work educators are striving to adapt in the face of rapidity of knowledge expansion and of technological advancement, which impact the nature of pedagogy. Recent emphases on effectiveness and efficiency of technological innovations are…
Descriptors: Postmodernism, Social Work, Self Concept, Values
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Bailenson, Jeremy N.; Yee, Nick; Blascovich, Jim; Beall, Andrew C.; Lundblad, Nicole; Jin, Michael – Journal of the Learning Sciences, 2008
This article illustrates the utility of using virtual environments to transform social interaction via behavior and context, with the goal of improving learning in digital environments. We first describe the technology and theories behind virtual environments and then report data from 4 empirical studies. In Experiment 1, we demonstrated that…
Descriptors: Computer Simulation, Computer Uses in Education, Social Cognition, Interpersonal Relationship
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O'Connor, Eileen A. – Journal of Educational Technology Systems, 2010
To determine if and how using immersive virtual platforms might further educational purposes, the report examines three graduate, teacher-education, online courses that were conducted in part in Second Life (SL). By studying students' SL-related debriefings and assignments, by considering the type, format, and scheduling of SL events, and by…
Descriptors: Graduate Students, Teacher Education Programs, Online Courses, Computer Uses in Education
Rotem, Abrham; Oster-Levinz, Anat – Online Submission, 2007
Although school websites have existed on the Internet for over fifteen years, in practice the website is not integrated into the organizational-pedagogical system of the school. Against the challenging background of the modern education system and the theoretical facets of realizing a learning environment, this paper will present an online…
Descriptors: Online Courses, Internet, Web Sites, Virtual Classrooms
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Yang, Zongkai; Liu, Qingtang – Computers and Education, 2007
To build a web-based virtual learning environment depends on information technologies, concerns technology supporting learning methods and theories. A web-based virtual online classroom is designed and developed based on learning theories and streaming media technologies. And it is composed of two parts: instructional communicating environment…
Descriptors: Virtual Classrooms, Research and Development, Learning Theories, Educational Environment
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