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Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Reissman, Rose – Learning & Leading with Technology, 1996
Discusses the use of fortune cookie fortunes in a middle school class combined with computer graphics, desktop publishing, and word processing technology to create writing assignments, games, and discussions. Topics include cultural contexts, and students creating their own fortunes. (LRW)
Descriptors: Chinese Culture, Computer Graphics, Computer Uses in Education, Cultural Context
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can easily be adapted to different grade levels. Contains eight computer based activities which provide experience with spreadsheets, random number functioning, word puzzles, survey plotting, graphics, and Logo programming. (ML)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Science Education, Computer Simulation

Barton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games
Embry, Lynn – 1985
Developed as an introduction to computer programming using an Apple microcomputer, this document presents teachers and students with: (1) essential vocabulary used in the BASIC language; (2) syntax; and (3) programming techniques. Simple hands-on activities designed to guide the learner through beginning BASIC programming skills and fundamental…
Descriptors: Computer Graphics, Computer Literacy, Computer Science, Computer Uses in Education

Bitter, Gary G., Ed. – Journal of Computers in Mathematics and Science Teaching, 1990
Reviewed are two microcomputer software packages which may be useful in mathematics education: "Hands-On Math Volume 3," and "MathCAD 2.5." Listed are the educational level, hardware requirements, package contents, cost, and availability. Discussed are the functions, applications, strengths and weaknesses of each package. (CW)
Descriptors: Computation, Computer Assisted Design, Computer Graphics, Computer Software Reviews

Mathematics Teacher, 1988
Presents reviews of five computer packages: (1) "Algebra Attack" contains games and tests; (2) "Bootstrap Stats" requires learners to write programs while studying probability and statistics; (3) "Geometry and Microcomputers" contains 13 lessons on mathematics and graphics; (4) "Math Grapher" is an algebraic…
Descriptors: Algebra, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs