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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
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Reilly, Frank D. – Anatomical Sciences Education, 2011
This study investigated the educational benefits of system-based lecture notes and interactive learning objects in a peripheral nervous system component of a traditional first-year medical school human anatomy course. The impetus for the investigation was anecdotal evidence suggesting enhanced learner satisfaction with the learning resources.…
Descriptors: Instructional Design, Medical Schools, Courseware, Likert Scales
de Byl, Penny; Taylor, Janet – Online Submission, 2007
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of "being" in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web…
Descriptors: Internet, Web Based Instruction, Computer Uses in Education, Learning Experience
Studabaker, Anne – PC/Computing, 1988
Describes three IBM compatible French language software packages: (1) "Ticket to Paris," a tourist searches for his cousin answering questions on culture, language, history, art, banking, and shopping; (2) "La Guillotine," a French version of the hangman game; and (3) "Bataille de Mots," tutors on 450 French nouns,…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware
Wasserman, Pamela, Ed. – 1991
This pamphlet presents brief reviews of 38 population education software and online systems currently available. It includes mathematical models, simulations, databases, problem-solving games, online systems, and associations. The review includes a description of the program, the level at which it is aimed, required computer hardware, the vendor's…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Courseware
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Smiddie, Laura – International Journal of Social Education, 1990
Lists supplementary materials cited in the Educational Resources Information Center (ERIC) database that can help social studies teachers use computers effectively in the classroom. Provides
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
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McGrath, Diane, Ed. – School Science and Mathematics, 1989
Provides reviews of courseware entitled: "Mystery Matter," which is a series that supplements the basic inquiry process; "Jumping Math Flash," which is an arcade-game program with arithmetic problems; and "Quest for Files: Science Rocks and Minerals The Upper Crust," which is a database program for earth science.…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware
Embry, Lynn – 1985
Developed as an introduction to computer programming using an Apple microcomputer, this document presents teachers and students with: (1) essential vocabulary used in the BASIC language; (2) syntax; and (3) programming techniques. Simple hands-on activities designed to guide the learner through beginning BASIC programming skills and fundamental…
Descriptors: Computer Graphics, Computer Literacy, Computer Science, Computer Uses in Education