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Wang, Feihong; Burton, John K. – Journal of Educational Technology, 2010
During the past two decades, the popularity of computer and video games has prompted games to be a source of study for educational applications (Dickey, 2007). The most distinguishing characteristic of games is their capability to engage and motivate their players (Kiili, 2005). Educators started to explore game-based learning by testing…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Integrated Activities