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Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
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Ojo, S. G. – Mathematics Teaching Research Journal, 2022
This study explored the use of animation in the classroom by investigating whether or not students taught with animation will achieve better than recorded teaching. This study adopted non-equivalent control group, quasi experimental design. Eighty (80) Junior Secondary School 2 students (40 males, 40 females) from two co-educational private junior…
Descriptors: Foreign Countries, Animation, Secondary School Students, Algebra
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Johnson, Heather Lynn; Hornbein, Peter; Azeem, Sumbal – Mathematics Teacher, 2016
The authors provide a dynamic Ferris wheel computer activity that teachers can use as an instructional tool to help students investigate functions. They use a student's work to illustrate how students can use relationships between quantities to further their thinking about functions.
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Uses in Education
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Romero-Hall, E.; Watson, G. S.; Adcock, A.; Bliss, J.; Adams Tufts, K. – Journal of Computer Assisted Learning, 2016
This research assessed how emotive animated agents in a simulation-based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which…
Descriptors: Simulated Environment, Animation, Computer Uses in Education, Educational Technology
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Siegle, Del – Gifted Child Today, 2014
Using readily available technology, students of all ages can easily create impressive animated products. Animation allows educators to capitalize on the natural desire that students of all ages hold to tell stories and share their understanding of the world. In the course of planning their animations, students conduct research on topics, organize…
Descriptors: Student Projects, Academically Gifted, Computer Uses in Education, Educational Technology
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Koç, Yasemin; Yildiz, Emre; Çaliklar, Seyma; Simsek, Ümit – Educational Research and Reviews, 2016
The aim of this study is to determine the effect of Jigsaw II technique, reading-writing-presentation method, and computer animation on students' academic achievements, epistemological beliefs, attitudes towards science lesson, and the retention of knowledge in the "Light" unit covered in the 7th grade. The sample of the study consists…
Descriptors: Teaching Methods, Animation, Computer Uses in Education, Foreign Countries
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Olugbenga, Aiyedun Emmanuel – Malaysian Online Journal of Educational Technology, 2016
Creative Arts is a core and compulsory subject in Nigerian upper basic classes, but the students' performance over the years indicated high failure. Instructional strategies play a pivotal role in improving students' performance. Computer-based instructions such as animated drawings could be a possible solution. This research adopted the design…
Descriptors: Foreign Countries, Teaching Methods, Creativity, Art Education
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Moreno, Andres; Joy, Mike; Sutinen, Erkki – Journal of Educational Multimedia and Hypermedia, 2013
Computer generated animations are resources used to explain how programs are executed in order to clarify the relevant programming concepts. However, whilst trying to understand new programming concepts it is not clear how and when students benefit from an animation if they are using the tool on their own. To clarify the role of an animation tool…
Descriptors: Teaching Methods, Animation, Video Technology, Programming
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Yeh, Yu-Fang – Contemporary Educational Technology, 2016
Animation is one of the useful contemporary educational technologies in teaching complex subjects. There is a growing interest in proper use of learner-technology interaction to promote learning quality for different groups of learner needs. The purpose of this study is to investigate if an interaction approach supports weak learners, who have…
Descriptors: Foreign Countries, Man Machine Systems, Computer Uses in Education, Animation
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Gunersel, Adalet Baris; Fleming, Steven – Biochemistry and Molecular Biology Education, 2014
Research shows that computer animations are especially helpful in fields such as chemistry and in this mixed-methods study, we investigate the educational effectiveness of Bio-Organic Reaction Animations (BioORA), a 3-D software, in four undergraduate biochemistry classes at different universities. Statistically significant findings indicate that…
Descriptors: Science Instruction, Animation, Computer Uses in Education, Educational Technology
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Hoeling, Barbara M. – Physics Teacher, 2011
The human eye and its vision problems are often used as an entry subject and attention grabber in the teaching of geometrical optics. While this is a real-life application students can relate to, it is difficult to visualize how the eye forms images by studying the still pictures and drawings in a textbook. How to draw a principal ray diagram or…
Descriptors: Optics, Human Body, Science Instruction, Computer Uses in Education
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Engelhardt, Larry – Physics Teacher, 2012
We introduce a new open source (free) software package that provides a simple, highly interactive interface for carrying out certain mathematical tasks that are commonly encountered in physics. These tasks include plotting and animating functions, solving systems of coupled algebraic equations, and basic calculus (differentiating and integrating…
Descriptors: Physics, Calculus, Computer Software, Open Source Technology
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Gambari, A. I.; Falode, C. O.; Adegbenro, D. A. – European Journal of Science and Mathematics Education, 2014
This study investigated the effectiveness of computer animation and geometry instructional model on mathematics achievement and retention on Junior Secondary School Students in Minna, Nigeria. It also examined the influence of gender on students' achievement and retention. The research was a pre-test post-test experimental and control group…
Descriptors: Animation, Geometry, Computer Uses in Education, Educational Technology
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Akpinar, Ercan – Journal of Science Education and Technology, 2014
This study investigates the effects of using interactive computer animations based on predict-observe-explain (POE) as a presentation tool on primary school students' understanding of the static electricity concepts. A quasi-experimental pre-test/post-test control group design was utilized in this study. The experiment group consisted of 30…
Descriptors: Animation, Elementary School Science, Computer Uses in Education, Elementary School Students
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Ritchings, Tim; Khadragi, Ahmed; Saeb, Magdy – Assistive Technology, 2012
A computer-based system for sign language tutoring has been developed using a low-cost data glove and a software application that processes the movement signals for signs in real-time and uses Pattern Matching techniques to decide if a trainee has closely replicated a teacher's recorded movements. The data glove provides 17 movement signals from…
Descriptors: Tutoring, Computer Assisted Instruction, Teaching Methods, Sign Language
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