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Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
Zhang, Zhuo; Wu, Lihanjing; Yu, Haoxue; Li, Hui – Education and Information Technologies, 2023
Cartoon images have been widely applied in children's educational media. The study examined the effect of cartoon images in touchscreen media on young children's recognition of time. With a 2 (clock type: cartoon clock, non-cartoon clock) × 2 (media type: touchscreen, video) between-subjects design, ninety-two children aged 4-6 were randomly…
Descriptors: Cartoons, Imagery, Computer Uses in Education, Electronic Learning
Yoon, Susan A.; Shim, Jooeun; Noushad, Noora – TechTrends: Linking Research and Practice to Improve Learning, 2019
In this study, we build on an emerging trend in socioscientific issues (SSI) education to support action through the use of personally relevant digital tools. We investigate the design of curriculum that integrates SSIs with the design and programming of mobile apps using a design-based research methodology. Through the series of design…
Descriptors: Science Education, Science Curriculum, Curriculum Design, Science and Society
Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
Al-Jaberi, Nahil Mohammad – International Journal of Education and Literacy Studies, 2018
This study aims to investigate the level of use of computer software and applications, and how it affects motivation toward e-learning as well as academic performance and achievement. The researcher selected a study sample of 500 male and female undergraduates at Petra University. Furthermore, two scales were implemented for the purpose of this…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Undergraduate Students, Learning Motivation
Pechenkina, Ekaterina – Australasian Journal of Educational Technology, 2017
Mobile applications (apps) are used in higher education (HE) in a variety of ways, including as learning tools, study organisers, for marketing, and recruitment of new students. Purposed with easing student transition into university life, organiser apps have a capacity to assist students with various aspects of university experience, freeing up…
Descriptors: Classification, Computer Oriented Programs, Educational Technology, Handheld Devices
Duvall, Matthew; Matranga, Anthony; Foster, Aroutis; Silverman, Jason – International Journal of Game-Based Learning, 2016
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in…
Descriptors: Electronic Learning, Educational Experience, Grounded Theory, Research Methodology
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Pearce, Jon; Kennedy, Gregor – Melbourne Centre for the Study of Higher Education, 2014
The "Learning and Teaching Initiative Grants" scheme has funded about 120 projects with an "eLearning" focus during the past three years. Project leaders from twenty-nine completed 2012/2013 projects were interviewed with an aim of ascertaining innovative ideas that were successful, and unsuccessful, and exploring ways in which…
Descriptors: Grants, Electronic Learning, Blended Learning, Computer Uses in Education
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
Virkus, Sirje – Program: Electronic Library and Information Systems, 2008
Purpose: The purpose of this paper is to describe the experiences of the Institute of Information Studies of Tallinn University in introducing ICT, including Web 2.0 technologies, in library and information science education, and to explore the role that these can play in new models of learning and teaching. Design/methodology/approach: Web 2.0…
Descriptors: Foreign Countries, Library Education, Universities, Internet
Andersson, David; Reimers, Karl – Journal of Educational Technology, 2010
The field of education is experiencing a rapid shift as internet-enabled distance learning becomes more widespread. Often, traditional classroom teaching pedagogical techniques can be ill-suited to the online environment. While a traditional entry-level class might see a student attrition rate of 5-10%, the same teaching pedagogy in an online…
Descriptors: Computer Software, Computer Oriented Programs, Online Courses, Electronic Learning
Kennelly, Brendan; Considine, John; Flannery, Darragh – National Academy for Integration of Research, Teaching and Learning (NJ1), 2009
The use of computer-based automated assignment systems in economics has expanded significantly in recent years. The most widely used system is Aplia which was developed by Paul Romer in 2000. Aplia is a computer application designed to replace traditional paper-based assignments in economics. The main features of Aplia are: (1) interactive content…
Descriptors: Academic Achievement, Computer Oriented Programs, Computers, Evidence
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2014
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Conferences (Gatherings), Conference Papers, Computer Uses in Education, Small Colleges
Carmo, Mafalda, Ed. – Online Submission, 2017
This book contains a compilation of papers presented at the International Conference on Education and New Developments (END 2017), organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the…
Descriptors: Educational Quality, Models, Vocational Education, Outcomes of Education