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Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Mathews, Adam J.; Flynn, K. Colton – Geography Teacher, 2018
Incorporation of Global Navigation Satellite System (GNSS) technology in the classroom has quickly been adopted by instructors in geography and related disciplines because it provides an effective, low-cost, easy-to-use, and hands-on technique to reinforce geographic concepts (Brown 1999). The most frequently utilized GNSS is the Global…
Descriptors: Geography Instruction, Physical Geography, Geographic Information Systems, Experiential Learning
Kaplan, Melike Demirbag; Piskin, Burak; Bol, Beste – Journal of Marketing Education, 2010
The major challenge of marketing education is that the discipline continually reinvents itself. Marketing approaches and practices once new rapidly become old and many texts grow outdated in a short period of time, increasing the pressure on the instructors to provide the students with the latest knowledge. The changing environment of business…
Descriptors: Web Sites, Electronic Publishing, Experiential Learning, Technology Integration
Haneda, Mari; Wells, Gordon – International Journal of Educational Research, 2010
While the effectiveness of teaching that emphasizes dialogue and inquiry has been well documented with respect to English-as-mother-tongue children, it remains an empirical question as to whether this approach is equally useful when the student body includes a substantial number of English-as-additional-language (EAL) students. Through a…
Descriptors: Investigations, Science Instruction, English (Second Language), Teacher Effectiveness
Kafyulilo, Ayoub C. – Online Submission, 2010
This study investigated the ways through which pre-service science and mathematics teachers at Dar es Salaam University College of Education (DUCE) can acquire competencies for integrating technology pedagogy and content in teaching. Specifically the study investigated the preservice teachers' ICT integration competencies; practices that can be…
Descriptors: Foreign Countries, Preservice Teachers, Learning Activities, Action Research
Dockum, James R. – ProQuest LLC, 2009
It was the purpose of this study to determine teacher perceptions of the effective implementation of interactive technologies in one Virginia middle school. The questions that guided this study were the following: What are the Virginia middle school teachers' perceptions of effective integration of interactive technologies? Specifically: What are…
Descriptors: Technology Integration, Program Effectiveness, Educational Technology, Middle School Teachers
Ramaswami, Rama – Campus Technology, 2009
Educators know that people learn best by doing. When students are doing something rather than reading or learning about it, they learn better. Immersive environments help students retain more information and speed up their learning. There's an enhancement in the way they learn. Immersive environments--which utilize technologies like simulations,…
Descriptors: Computer Simulation, Teaching Methods, Experiential Learning, Colleges
Clarke, Elizabeth – Education & Training, 2009
Purpose: High order leadership, problem solving skills, and the capacity for innovation in new markets, and technologically complex and multidimensional contexts, are the new set of skills that are most valued by companies and employers alike. Business simulation exercises are one way of enhancing these skills. This article aims to examine the…
Descriptors: Business Administration Education, Experiential Learning, Decision Making, Curriculum Development
Cobb, Sue V. G. – Topics in Language Disorders, 2007
Virtual reality (VR) describes a set of technologies that allow users to explore and experience 3-dimensional computer-generated "worlds" or "environments." These virtual environments can contain representations of real or imaginary objects on a small or large scale (from modeling of molecular structures to buildings, streets, and scenery of a…
Descriptors: Computer Simulation, Disabilities, Special Education, Computer Uses in Education
Senn, Gary J. – Journal of Information Technology Education, 2008
Online learning continues to be among the fastest-growing sectors of higher education. K-12 teachers and education professionals outside of the K-12 classroom are among the consumers taking interest in online learning. With many opportunities for technology-enriched learning, educators are becoming more interested in educational technology…
Descriptors: Online Courses, Computer Software, Educational Technology, Interactive Video
Deubel, Patricia – T.H.E. Journal, 2006
This article describes digital game-based learning (DGBL), the uniting of educational content with computer or online games, that holds the potential for a wealth of educational applications, if managed properly. DGBL motivates by virtue of being fun. It is versatile, can be used to teach almost any subject or skill, and, when used correctly, is…
Descriptors: Transfer of Training, Long Term Memory, Experiential Learning, Constructivism (Learning)
Swan, Karen; Kratcoski, Annette; Mazzer, Pat; Schenker, Jason – Journal of Educational Computing Research, 2005
This article describes an ongoing situated professional development program in which teachers bring their intact classes for an extended stay in a ubiquitous computing environment equipped with a variety of state-of-the-art computing devices. The experience is unique in that it not only situates teacher learning about technology integration in…
Descriptors: Computer Literacy, Educational Technology, Technology Integration, Faculty Development

Hester, Kathleen; Hirsch, Jude – Journal of Experiential Education, 1999
Two graduate courses in outdoor education administration were altered to integrate computer technology in ways that might enhance experiential learning. Student reactions indicated that if experiential components need not be limited to conventional outdoor education experiences, and if they foster relevant reflection and generalization, then…
Descriptors: Computer Attitudes, Computer Literacy, Computer Uses in Education, Educational Strategies
Zhou, George; Xu, Judy – International Journal of Teaching and Learning in Higher Education, 2007
Gender differences have attracted attention in today's educational research and practice. Very few studies, however, explore the gender differences in the use of technology in higher education. The authors conducted a study on technology adoption at a large Canadian university. One of its purposes was to inform our understanding of how gender…
Descriptors: Females, Educational Technology, Gender Differences, Males
Campbell, Katy – Technology, Pedagogy and Education, 2005
Most studies of gender and information technology have investigated gender differences in the relationships between education and achievement, and attitudes towards and use of computers. Few have explored gendered experiences of faculty members using learning technologies in higher education. The study on which this article is based explored the…
Descriptors: Higher Education, Women Faculty, Experiential Learning, Information Technology
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