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Keller, Thomas; Hagen, Fabian; Brucker-Kley, Elke – International Association for Development of the Information Society, 2019
This paper examines the learning success of the Virtual Reality course unit "So small! -- So big!" compared to conventional teaching. In the form of a field experiment and three random sample tests, the learning success of 67 subjects was examined. In the analysis of the collected data, the differences between the educational levels and…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Outcomes of Education
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Hwang, Wu-Yuin; Hu, Shih-Shin – Computers & Education, 2013
Learning geometry emphasizes the importance of exploring different representations such as virtual manipulatives, written math formulas, and verbal explanations, which help students build math concepts and develop critical thinking. Besides helping individuals construct math knowledge, peer interaction also plays a crucial role in promoting an…
Descriptors: Geometry, Geometric Concepts, Control Groups, Experimental Groups
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Huang, Zhifeng; Lin, Chingszu; Kanai-Pak, Masako; Maeda, Jukai; Kitajima, Yasuko; Nakamura, Mitsuhiro; Kuwahara, Noriaki; Ogata, Taiki; Ota, Jun – IEEE Transactions on Learning Technologies, 2017
In the past few decades, simulation training has been used to help nurses improve their patient-transfer skills. However, the effectiveness of such training remains limited because it lacks effective ways of simulating patients' actions realistically. It is difficult for nurses to use the skills learned from simulation training to transfer an…
Descriptors: Robotics, Nursing Education, Training Methods, Skill Development
Luo, Wei; Pelletier, Jon; Duffin, Kirk; Ormand, Carol; Hung, Wei-chen; Shernoff, David J.; Zhai, Xiaoming; Iverson, Ellen; Whalley, Kyle; Gallaher, Courtney; Furness, Walter – Journal of Geoscience Education, 2016
The long geological time needed for landform development and evolution poses a challenge for understanding and appreciating the processes involved. The Web-based Interactive Landform Simulation Model--Grand Canyon (WILSIM-GC, http://serc.carleton.edu/landform/) is an educational tool designed to help students better understand such processes,…
Descriptors: Computer Simulation, Teaching Methods, Computer Uses in Education, Comparative Analysis
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Samon, Sigal; Levy, Sharona T. – Science Education, 2017
The study explores how a complexity approach empowers science learning. A complexity approach represents systems as many interacting entities. The construct of micro-macro compatibility is introduced, the degree of similarity between behaviors at the micro- and macro-levels of the system. Seventh-grade students' learning about gases was studied…
Descriptors: Difficulty Level, Systems Approach, Science Education, Secondary School Students
Solak, Ekrem; Cakir, Recep – Online Submission, 2016
The purpose of this study was to inform about some of the current applications and literature on Augmented Reality (AR) technology in education and to present experimental data about the effectiveness of AR application in a language classroom at the elementary level in Turkey. The research design of the study was quasi-experimental. Sixty-one 5th…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Computer Simulation
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Barbalios, N.; Ioannidou, I.; Tzionas, P.; Paraskeuopoulos, S. – Computers & Education, 2013
This paper introduces a realistic 3D model supported virtual environment for environmental education, that highlights the importance of water resource sharing by focusing on the tragedy of the commons dilemma. The proposed virtual environment entails simulations that are controlled by a multi-agent simulation model of a real ecosystem consisting…
Descriptors: Virtual Classrooms, Ecology, Environmental Education, Natural Resources
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Kruk, Mariusz – Teaching English with Technology, 2014
Online virtual worlds are becoming important tools in foreign/second language instruction in view of the fact that they enhance learner motivation, promote autonomy and social presence in a 3D environment. Virtual worlds are a type of reality in which students can meet and communicate with other learners in the target language using text, voice or…
Descriptors: Internet, Information Sources, Web Based Instruction, Second Language Instruction
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Dankbaar, Mary E. W.; Alsma, Jelmer; Jansen, Els E. H.; van Merrienboer, Jeroen J. G.; van Saase, Jan L. C. M.; Schuit, Stephanie C. E. – Advances in Health Sciences Education, 2016
Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students' cognitive skills and motivation. We set up a three-group randomized post-test-only design: a…
Descriptors: Experimental Groups, Thinking Skills, Computer Games, Motivation
Simon, Nicole A. – ProQuest LLC, 2013
Virtual laboratory experiments using interactive computer simulations are not being employed as viable alternatives to laboratory science curriculum at extensive enough rates within higher education. Rote traditional lab experiments are currently the norm and are not addressing inquiry, Critical Thinking, and cognition throughout the laboratory…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Teaching Methods
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Kluge, Annette – Applied Psychological Measurement, 2008
The use of microworlds (MWs), or complex dynamic systems, in educational testing and personnel selection is hampered by systematic measurement errors because these new and innovative item formats are not adequately controlled for their difficulty. This empirical study introduces a way to operationalize an MW's difficulty and demonstrates the…
Descriptors: Personnel Selection, Self Efficacy, Educational Testing, Computer Uses in Education
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Farynaiarz, Joseph V.; Lockwood, Linda G. – Journal of Research in Science Teaching, 1992
Utilizes a quasiexperimental design to examine the impact of microcomputer simulations on environmental problem solving by community college students. The experimental group of students (n=34) showed a highly significant improvement in problem-solving skills after being exposed to three simulation models that focused on lake pollution analysis,…
Descriptors: Community Colleges, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education