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Mang, Colin F.; Wardley, Leslie J. – Journal of Information Technology Education: Innovations in Practice, 2012
This paper explores the integration of tablets, such as the Apple iPad, in university classes and provides recommendations for other instructors to consider when adopting tablet technology. During the trial conducted in the summer of 2011 using iPads, we found that tablets had both academic and social uses, which should be considered when using…
Descriptors: Handheld Devices, Technology Integration, Laptop Computers, Computer Software
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Lang, Anouk – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2012
This article reports on the results of a project which used a social network site to support students on a year abroad and foster informal learning, particularly in the area of intercultural communication. The project employed a peer-mentoring structure to solve the problem of role conflict, in which users of these sites may feel some tension as…
Descriptors: Foreign Countries, Mentors, Intercultural Communication, Informal Education
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Wood, Denise; Willems, Julie – Australasian Journal of Educational Technology, 2012
The Australian Government's widening participation agenda--also referred to as the social inclusion agenda--considers equity through the triple focus of access, participation and outcomes. These foci are catalysts for re-examining teaching and learning approaches in formal education. This article considers this national refocus and the…
Descriptors: Foreign Countries, Disabilities, Inclusion, Outcomes of Education
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Kicken, Wendy; Brand-Gruwel, Saskia; van Merrienboer, Jeroen; Slot, Wim – Instructional Science: An International Journal of the Learning Sciences, 2009
In on-demand education, students often experience problems with directing their own learning processes. A Structured Task Evaluation and Planning Portfolio (STEPP) was designed to help students develop 3 basic self-directed learning skills: Assessing the quality of own performance, formulating learning needs, and selecting future learning tasks. A…
Descriptors: Portfolios (Background Materials), Independent Study, Learning Processes, Learner Controlled Instruction
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Jones, Norah; Blackey, Haydn; Fitzgibbon, Karen; Chew, Esyin – Computers & Education, 2010
To understand the student experience on social software, the research aims to explore the disruptive nature and opportunity of social networking for higher education. Taking four universities, the research: (1) identifies the distinction between the students' current usage of social software; (2) reports on the students' experience on…
Descriptors: Electronic Learning, Social Life, Student Experience, Educational Technology
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Hawkins, Brian L.; Oblinge, Diana G. – EDUCAUSE Review, 2006
Although computer ownership is not 100 percent, progress has been made on closing the digital divide. However, defining the digital divide according to the haves and have-nots of computer ownership is only a starting point. Beyond computer ownership, colleges and universities should explore the "second-level digital divide," which can be…
Descriptors: Computer Literacy, Access to Computers, Higher Education, Internet