Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Client Server Architecture | 3 |
Computer Uses in Education | 3 |
Handheld Devices | 3 |
Computer System Design | 2 |
Educational Technology | 2 |
Foreign Countries | 2 |
Interaction | 2 |
Children | 1 |
Computer Software | 1 |
Computer Software Evaluation | 1 |
Cooperative Learning | 1 |
More ▼ |
Author
Joy, Mike | 1 |
Kärner, Tobias | 1 |
Laine, Teemu H. | 1 |
Nussbaum, Miguel | 1 |
Salinas, Rodrigo | 1 |
Schumann, Stephan | 1 |
Sedano, Carolina Islas | 1 |
Vinni, Mikko | 1 |
Warwas, Julia | 1 |
Zurita, Gustavo | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Secondary Education | 2 |
Elementary Education | 1 |
Grade 1 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kärner, Tobias; Warwas, Julia; Schumann, Stephan – Technology, Knowledge and Learning, 2021
Addressing heterogeneity in the classroom by adapting instruction to learners' needs challenges teachers in their daily work. To provide adaptive instruction in the most flexible way, teachers face the problem of assessing students' individual characteristics (learning prerequisites and learning needs) and situational states (learning experiences…
Descriptors: Learning Analytics, Heterogeneous Grouping, Computer Uses in Education, Client Server Architecture
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Zurita, Gustavo; Nussbaum, Miguel; Salinas, Rodrigo – Educational Technology & Society, 2005
One of the most important decisions to be made in a face-to-face collaborative learning activity is how the participating groups are composed. These compositions produce different learning and social interaction results. The ability to change the group member composition in real time and dynamically enables the leveling up of learning results and…
Descriptors: Cooperative Learning, Interpersonal Relationship, Interaction, Group Dynamics