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Kärner, Tobias; Warwas, Julia; Schumann, Stephan – Technology, Knowledge and Learning, 2021
Addressing heterogeneity in the classroom by adapting instruction to learners' needs challenges teachers in their daily work. To provide adaptive instruction in the most flexible way, teachers face the problem of assessing students' individual characteristics (learning prerequisites and learning needs) and situational states (learning experiences…
Descriptors: Learning Analytics, Heterogeneous Grouping, Computer Uses in Education, Client Server Architecture
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Zurita, Gustavo; Nussbaum, Miguel; Salinas, Rodrigo – Educational Technology & Society, 2005
One of the most important decisions to be made in a face-to-face collaborative learning activity is how the participating groups are composed. These compositions produce different learning and social interaction results. The ability to change the group member composition in real time and dynamically enables the leveling up of learning results and…
Descriptors: Cooperative Learning, Interpersonal Relationship, Interaction, Group Dynamics