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Mulch, Beth Ebenstein – Knowledge Quest, 2014
In this article, high school librarian Beth Ebenstein Mulch describes how she used iPads to introduce students at T. C. Williams High School (Alexandria, Virginia) to the school library. Her goal was for the library to come to life in front of new students and for them to learn from peers about all the great resources and services their library…
Descriptors: High Schools, School Libraries, Library Instruction, Handheld Devices
Thamarasseri, Ismail – Journal on School Educational Technology, 2014
Rapid technological advancement influences the communication and information management as well as knowledge construction. Within the context of new challenges, lifelong learning emerges a fundamental element for the constant development of professionals. So that it dynamically adapts to change and retain a state-of-the-art identity. At present,…
Descriptors: Active Learning, Student Projects, Computer Uses in Education, Technology Integration
Lui, Michelle; Slotta, James D. – Technology, Pedagogy and Education, 2014
This article presents the design of an immersive simulation and inquiry activity for technology-enhanced classrooms. Using a co-design method, researchers worked with a high school biology teacher to create a rainforest simulation, distributed across several large displays in the room to immerse students in the environment. The authors created and…
Descriptors: Secondary School Science, Science Instruction, Computer Simulation, Computer Uses in Education
Trekles, Anastasia M. – Online Submission, 2012
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Descriptors: Creative Writing, Problem Based Learning, Video Games, Critical Thinking
Price, Colin B. – Simulation & Gaming, 2008
Commercial computer games contain "physics engine" components, responsible for providing realistic interactions among game objects. The question naturally arises of whether these engines can be used to develop educational materials for high school and university physics education. To answer this question, the author's group recently conducted a…
Descriptors: Physics, Computers, Games, Science Education
Burkholder, Phillip R.; Purser, Gordon H.; Cole, Renee S. – Journal of Chemical Education, 2008
Intermolecular forces play an important role in many aspects of chemistry ranging from inorganic to biological chemistry. These forces dictate molecular conformation, species aggregation (including self-assembly), trends in solubility and boiling points, adsorption characteristics, viscosity, phase changes, surface tension, capillary action, vapor…
Descriptors: Advanced Courses, Chemistry, Molecular Structure, Science Instruction

Kung, George; Mitchell, Richard – Mathematics and Computer Education, 1996
Presents several theoretical solutions to a geometry problem involving circles and probability. Includes simulation procedures to estimate the solutions. (MKR)
Descriptors: Computer Simulation, Computer Uses in Education, Geometry, High Schools
Trotter, Andrew – Executive Educator, 1991
In a few select high schools in the U.S., supercomputers are allowing talented students to attempt sophisticated research projects using simultaneous simulations of nature, culture, and technology not achievable by ordinary microcomputers. Schools can get their students online by entering contests and seeking grants and partnerships with…
Descriptors: Academically Gifted, Computer Simulation, Computer Uses in Education, Financial Support
Zucker, Andrew A.; Hug, Sarah T. – Journal of Science Education and Technology, 2008
1:1 laptop programs, in which every student is provided with a personal computer to use during the school year, permit increased and routine use of powerful, user-friendly computer-based tools. Growing numbers of 1:1 programs are reshaping the roles of teachers and learners in science classrooms. At the Denver School of Science and Technology, a…
Descriptors: Low Income Groups, Student Surveys, Physics, Scientific Concepts
Klopfer, Eric; Colella, Vanessa – 2000
This paper focuses on one method used to introduce model design and creation using StarLogo to a group of high school teachers. Teachers with model-building skills can easily customize modeling environments for their classes. More importantly, model building can enable teachers to approach their curricula from a more holistic perspective, as well…
Descriptors: Computer Simulation, Computer Uses in Education, Faculty Development, High Schools

Huppert, Jehuda; Yaakobi, Judith; Lazarowitz, Reuven – Research in Science and Technological Education, 1998
Studies the use of a computer-assisted learning simulation episode during a unit on the growth curve of microorganisms in grade ten. Finds no significant gender differences in either the experimental or control groups. Contains 25 references. (DDR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Educational Strategies
Barak, Moshe – Journal of Computers in Mathematics and Science Teaching, 2004
The intent of this study was to investigate the impact of introducing computerized means, mainly simulation and the Internet, on teaching and learning electronics in Israeli high schools. Computers in electronics studies are, at the same time, part of the subject matter learned and a means for teaching and learning. Data were collected through…
Descriptors: Student Projects, Laboratory Experiments, Computer Simulation, Internet
Verona, Mary Ellen; Curtis, David – 2002
When developing curriculum materials for new contexts, designers feed forward work from similar projects. This customization process must attend to various influences to determine how features from previous efforts will be emphasized and combined. This paper discusses resources and ideas that influenced the design of the RiverWeb Water Quality…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Curriculum Development

Huppert, J.; Lomask, S. Michal; Lazarowitz, R. – International Journal of Science Education, 2002
Investigates the impact of computer simulation on students' academic achievement and their mastery of science process skills with regard to their cognitive stages. Based on the computer simulation program "The Growth Curve of Microorganisms" which requires 10th grade biology students to use problem solving skills while simultaneously…
Descriptors: Academic Achievement, Computer Simulation, Computer Uses in Education, Educational Technology

Duckworth, Eleanor; And Others – 1985
The Educational Technology Center (ETC) Complex Systems Project was initiated to explore ways of using computers to help students understand systems which have often proven too complex for most high school students to understand. Preliminary work concentrated on the cognitive processes involved in modeling simple systems. This paper describes an…
Descriptors: Cognitive Processes, Cognitive Structures, Computer Simulation, Computer Uses in Education
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