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Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
Hutson, James; Olsen, Trent – International Journal of Technology in Education, 2021
The technology of virtual reality (VR) has had proven educational benefits over the last three decades. Yet, most research conducted on these benefits has been confined to the sciences, especially in Computer Science. The application of VR technology for the Digital Humanities is only now beginning to receive attention, but more study needs to be…
Descriptors: Art History, Computer Simulation, Humanities, Computer Uses in Education
Alkmini Gogou; Kostas Kasvikis – Education 3-13, 2024
The aim of the paper is to analyse and discuss the results of research concerning the development of historical concepts by Greek primary education pupils when engaged in a history game based on ICT. For purposes of the research, an experimental intervention was implemented. It was addressed to 67 pupils aged 10-11 years old, using an application…
Descriptors: Computer Simulation, History Instruction, Technology Uses in Education, Children
Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2019
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new…
Descriptors: Computer Simulation, Simulated Environment, Scaffolding (Teaching Technique), Inquiry
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
McCall, Jeremiah – Routledge, Taylor & Francis Group, 2011
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and…
Descriptors: Educational Strategies, Video Games, Educational Games, Computer Simulation
Frontera, Eloi Biosca – Themes in Science and Technology Education, 2009
This article is a summary and conclusions of a field study carried out in a secondary education classroom with the aim of experimenting and observing how 13-year-old students learn the history of architecture by using complex virtual reality software. Within the framework of autonomous and active learning, students act as builders of some of the…
Descriptors: Early Adolescents, Secondary School Students, Computer Simulation, Simulated Environment
Moss, Mark – College Quarterly, 2004
Computer technology has impacted both the study and idea of history in a number of ways. The Internet has provided numerous web-sites for students to read, see and look into for historical information. Historians, both professional and public have also begun to utilize the computer in a variety of ways, both in academic terms as well as leisure…
Descriptors: History Instruction, Computer Uses in Education, Internet, Web Sites

Corbeil, Pierre – History Computer Review, 1999
Considers what computers contribute to the work of historians, and of history teachers, that is specific to the nature of computers and cannot be accomplished by other tools available to historians today. Suggests that simulation games and databases be used to reduce the historian's unspoken biases when examining the conditions of historical…
Descriptors: Computer Attitudes, Computer Games, Computer Simulation, Computer Uses in Education

Stevens, Lawrence – Social Education, 1993
Describes a variety of computer software programs and student activities utilizing the computer to help teach secondary social studies. Suggests using word processors, painting programs, and computer simulations for history and government courses. Concludes that successful use of computers in social studies instruction depends on the design of…
Descriptors: Computer Centers, Computer Simulation, Computer Software Evaluation, Computer Uses in Education
Eiser, Leslie – Classroom Computer Learning, 1987
Describes several computer courseware packages designed to teach about the 200th anniversary of the United States Constitution. Lists the title, publisher, required hardware, suggested grade level, type of program, price, and description of nine such programs. (TW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Computer Uses in Education

Schick, James B. M. – Teaching History: A Journal of Methods, 1989
Examines current use of computers by historians and teachers of history. Attempts to predict extent of their use in next decade. Focuses on the use of four types of computer programs: word processors; spreadsheets and statistical packages; database management programs; and simulations. States that the computer is a tool historians can use to make…
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Computers

Haas, Mary E. – Social Education, 1993
Describes an interactive problem-solving videodisc program designed for the middle schools. Explains the interdisciplinary nature of the program that includes information from astronomy, geology, history, and meteorology. Contends that the product is an excellent example of well-designed educational software. (CFR)
Descriptors: Aerospace Education, Computer Simulation, Computer Software Evaluation, Computer Uses in Education

Dale, Jack – Canadian Social Studies, 1998
Reviews the Global Telecommunications Helping Inquiry, Negotiation and Knowledge (T.H.I.N.K.) simulation project developed by Lloyd Christopherson. Interviews Christopherson about the development, goals, and use of Global T.H.I.N.K. Provides a World Wide Web address for finding the project and teachers' guidebooks for running the simulation. (DSK)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation, Computer Uses in Education

O'Reilly, Kevin – Southern Social Studies Journal, 1994
Contends that an important goal in history instruction is helping students understand the complexity of events. Describes the use of "Escalation," a commercially available computer simulation, in a high school U.S. history class. Includes excerpts from student journals kept during the activity. (CFR)
Descriptors: Computer Simulation, Computer Uses in Education, Foreign Countries, History Instruction