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Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
Daniel, Christopher – Political Science Teacher, 1990
Examines proposals to computerize the political science curricula. Maintains that technological changes can support mainstream political science education, and provides criteria to determine whether microcomputers should be introduced. Questions whether fundamental abilities are improved by technology, and warns students may believe outcomes will…
Descriptors: College Students, Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation

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