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Showing all 13 results Save | Export
Smirnov, Eugeny; Bogun, Vitali – Online Submission, 2011
New methodologies in science (or mathematics) learning process and scientific thinking in the classroom activity of engineer students with ICT (information and communication technology), including graphic calculator are presented: visual modelling with ICT, action research with graphic calculator, insight in classroom and communications and…
Descriptors: Foreign Countries, High School Students, Program Effectiveness, Computer System Design
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Ketterl, Markus; Mertens, Robert; Vornberger, Oliver – Interactive Technology and Smart Education, 2007
Purpose: The purpose of this paper is to describe vector graphics for web lectures, focusing on the experiences with Adobe Flash 9 and SVG. Design/methodology/approach: The paper presents experiences made during the development and everyday use of two versions of the lecture-recording system virtPresenter. The first of these versions is based on…
Descriptors: Internet, Lecture Method, Computer Graphics, Computer Uses in Education
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Hawcroft, David – Journal of Biological Education, 2007
It is common to find students believing that they have a high skill level in computer use yet this does not normally include proficiency in the use of computer packages for data presentation. This exercise develops team work in data collection, requires the production of a simple spreadsheet, and the exporting of the data from that into one or…
Descriptors: Computer Uses in Education, Data Collection, Biological Sciences, Computer Literacy
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Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Klein, Reinhard; Hanisch, Frank – 1998
Recently, platform independent software components, like JavaBeans, have appeared that allow writing reusable components and composing them in a visual builder tool into new applications. This paper describes the use of such models to transform an existing course into a modular construction kit consisting of components of teaching text and program…
Descriptors: Computer Graphics, Computer Software Development, Computer Uses in Education, Courseware
Howell, Dusti; Howell, Deanne – 2002
This book is intended for those teachers who want to create more dynamic classroom lessons and presentations using quick and easy custom animations. The focus of this book is to explain how to use PowerPoint to create transitions, graphics, charts, graphs, and sound effects in a format that makes learning fun. The book is designed to give…
Descriptors: Animation, Charts, Computer Graphics, Computer Uses in Education
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Hays, Timothy A. – Journal of Educational Computing Research, 1996
To determine if different levels of graphic presentation affected understanding, 131 middle school science students with high and low spatial ability were shown programs teaching concepts of molecular diffusion with no graphics, static graphics, or animated graphics. Students with low spatial ability benefited from animated presentations. Spatial…
Descriptors: Comprehension, Computer Graphics, Computer Uses in Education, Concept Teaching
Ruffini, Michael F. – Educational Technology, 2000
Provides basic guidelines for designing and creating a faculty Web site using a systems approach. Describes instructional design principles used in Web site design, including considering the target audience, clear objectives, home page and contents, site navigation structure, page design, text and graphics, and selecting a Web authoring program.…
Descriptors: Audience Awareness, Authoring Aids (Programming), Computer Graphics, Computer Uses in Education
Taylor, Wayne – 1997
Undertaken in conjunction with a larger study that investigated the educational efficacy of students building their own virtual worlds, this study measures the reactions of students in grades 4-12 to the experience of being immersed in virtual reality (VR). The study investigated the sense of "presence" experienced by the students, the…
Descriptors: Computer Graphics, Computer Interfaces, Computer Uses in Education, Display Systems
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Chanlin, Lih-Juan – International Journal of Instructional Media, 1997
This study examined: (1) the effectiveness of integrating verbal elaboration (metaphors) and different visual presentation strategies (still and animated graphics) in learning biotechnology concepts; (2) whether the use of verbal elaboration with different visual presentation strategies facilitates cognitive processes; and (3) how students employ…
Descriptors: Animation, Biotechnology, Cognitive Processes, College Students
Strickland, R. Mack; Poe, Stephen E. – Technological Horizons in Education, 1989
Discusses producing effective instructional software using a balance of course content and technological capabilities. Describes six phases of an instructional development model: discovery, design, development, coding, documentation, and delivery. Notes that good instructional design should have learner/computer interaction, sequencing of…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Science
Buck, Mary – 1995
In response to the challenge of media technology and classroom cultural and educational diversity, this paper (1) presents a brief overview of historical literature on the suggestive powers of visual images in business and education, (2) analyzes the influence of audience diversity and biases during the production/selection of visual…
Descriptors: Bias, Business, Computer Graphics, Computer Uses in Education
Griffin, Robert E., Ed.; And Others – 1997
This document contains 59 selected papers from the 1996 International Visual Literacy Association (IVLA) conference. Topics include: learning to think visually; information design via the Internet; a program for inner-city at-risk children; dubbing versus subtitling television programs; connecting advertisements and classroom reading through…
Descriptors: Advertising, Computer Graphics, Computer Simulation, Computer Software Development