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Kofi Ayebi-Arthur; Kwaku Anhwere Barfi; Valentina Arkorful; Theophilus Ocran; Nyinaku Odoi Baffour – Education and Information Technologies, 2024
Higher institutions are increasingly embracing the use of computer technologies in advancing education. Despite evidence pointing to the positive impact of computer technologies on teaching and learning, systematic research study on the role of teachers' competencies in computer technologies integration is still not saturated in literature.…
Descriptors: Computer Uses in Education, Computer Science Education, Teaching Methods, Higher Education
Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
Hershkovitz, Arnon; Arbelle, Yoav – Technology, Pedagogy and Education, 2020
One-to-one computing programmes -- that is, when each student has a personal, portable computer to use while learning -- have been studied extensively, mostly regarding their actual classroom implementation. In this quantitative study, the authors take a broader perspective, exploring the impact of teaching in one-to-one computing programmes on…
Descriptors: Computer Uses in Education, Teacher Attitudes, Middle School Teachers, High School Teachers
Hall, Tony – Digital Education and Learning, 2018
This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and…
Descriptors: Story Telling, Computer Uses in Education, Technology Integration, Educational Practices
Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
Koretsky, Milo D.; Magana, Alejandra J. – Advances in Engineering Education, 2019
In this article, we explore how information, communications, and computational technology, or computer technology for short, influences the way that engineering is taught and learned. The goal of our analysis it to contribute towards a research, adoption, and policy agenda for propagating the effective use of computer technology in engineering…
Descriptors: Learner Engagement, Engineering Education, Computer Uses in Education, Technology Integration
Bergström, Peter; Mårell-Olsson, Eva; Jahnke, Isa – Scandinavian Journal of Educational Research, 2019
This study provides new insights into Swedish teachers' didactical designs when handling two contemporary challenges regarding the new national curriculum and the increasing digitalisation of schools through one-to-one computing initiatives. The research questions consider how teachers organise physical and digital resources in their classrooms as…
Descriptors: Foreign Countries, Instructional Design, National Curriculum, Computer Uses in Education
Kizilboga, Remzi – ProQuest LLC, 2018
The purpose of this intrinsic case study (Stake, 1995) was to investigate secondary teachers' instruction in a suburban Bring Your Own Device (BYOD) environment examining their pre-class and in-class activities based on their pedagogical practices and instructional design decisions, including planning, designing, teaching, and assessment. The…
Descriptors: Secondary School Teachers, Suburban Schools, Computer Uses in Education, Class Activities
Egbert, Joy L.; Shahrokni, Seyed Abdollah; Zhang, Xue; Yahia, Intissar Ahmed; Borysenko, Nataliia; Mohamed, Adnan F. Saad; Herman, David; Lopez-Lopez, Sonia; Ezeh, Chioma; Aljarih, Faraj – International Journal of Computer-Assisted Language Learning and Teaching, 2018
The body of research on CALL tasks and topics grows daily; however, there are still a number of areas that are underrepresented in the literature. While there are many gaps in the CALL research to address, this article specifically focuses on eight gaps, chosen because of their perceived importance in improving CALL evidence and research practices…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
Kim, Cathleen K. H. – ProQuest LLC, 2017
This dissertation is comprised of three linked studies investigating integrating online feedback practices into traditional classrooms. It focuses on one innovative practice, that of online peer-to-peer feedback, and highlights aspects of the process of developing this practice in each article. Each article relies on separate but connected…
Descriptors: Feedback (Response), Computer Mediated Communication, Computer Uses in Education, Instructional Innovation
Davidsen, Jacob; Vanderlinde, Ruben – Technology, Pedagogy and Education, 2016
Touchscreens are being integrated into classrooms to support collaborative learning, yet little empirical evidence has been presented regarding how children collaborate using touchscreens in classrooms. In particular, minimal research has been directed towards how teachers can design for and guide children's touchscreen-based collaboration.…
Descriptors: Manipulative Materials, Technology Integration, Cooperative Learning, Educational Technology
Huang, Ronghuai, Ed.; Kinshuk, Ed.; Price, Jon K., Ed. – Lecture Notes in Educational Technology, 2016
This book aims to capture the current innovation and emerging trends of digital technologies for learning and education in k-12 sector through a number of invited chapters in key research areas. Emerging Patterns of innovative instruction in different context, Learning design for digital natives, Digital learning resources for personalized…
Descriptors: Elementary Secondary Education, Computer Uses in Education, Instructional Innovation, Instructional Design
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Díaz, Anita; Nussbaum, Miguel; Ñopo, Hugo; Maldonado-Carreño, Carolina; Corredor, Javier – Educational Technology & Society, 2015
While investment in technology for use in the classroom is increasing, studies still do not reveal significant improvements in learning. Investigations have shown that aligning the design of learning experiences with students' needs creates synergy in the teaching and learning classroom processes. This can be achieved through orchestration, the…
Descriptors: Technology Integration, Educational Technology, Scaffolding (Teaching Technique), Pacing
Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2013
As higher education grapples with addressing the 21st century needs of learners, technology is a pervasive concern. Waters (2012) painted a picture of three historical "screens," namely the television screen, the computer monitor, and today's mobile device screen. As mobile devices become increasingly commonplace in the workplace and on the…
Descriptors: Hypermedia, Technology Integration, Internet, Higher Education