NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Partners in Learning1
What Works Clearinghouse Rating
Showing 1 to 15 of 25 results Save | Export
Ethan R. Van Norman; Emily R. Forcht – Online Submission, 2024
The purpose of this report was to evaluate the Lalilo software program. This large-scale quasi-experimental study independently conducted by Lehigh University reported that K-1 students in schools using Lalilo increased their early literacy skills at a greater rate than students in similar schools that did not use Lalilo.
Descriptors: Computer Software Evaluation, Computer Uses in Education, Emergent Literacy, Primary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Faggioni, Thais; Ferreira, Natiele Carla da Silva; Berçot, Filipe Faria; Bisaggio, Rodrigo da Cunha; Alves, Luiz Anastacio – Advances in Physiology Education, 2022
Immunology is a knowledge area of paramount importance in life sciences and health care professional education with diverse applications, as well as for a general public understanding of issues related to vaccination. However, many concepts are complex and difficult to understand based only on conventional classes or static images. The use of…
Descriptors: Foreign Countries, Immunization Programs, Computer Uses in Education, Medical Students
Peer reviewed Peer reviewed
Direct linkDirect link
Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Shaoqun; Witten, Ian H.; Franken, Margaret – ReCALL, 2010
Collocations are of great importance for second language learners, and a learner's knowledge of them plays a key role in producing language fluently (Nation, 2001: 323). In this article we describe and evaluate an innovative system that uses a Web-derived corpus and digital library software to produce a vast concordance and present it in a way…
Descriptors: Electronic Libraries, Internet, Computational Linguistics, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Sanden, Sherry; Darragh, Janine – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2011
In today's Web 2.0 world, teachers are perpetually struggling with how to incorporate technology into the classroom effectively in order to meet the diverse literacy needs of 21st-century learners. Utilizing the National Council of Teachers of English (NCTE, 2008) Position Statement addressing these needs, the theoretical framework of Lankshear…
Descriptors: Foreign Countries, Computer Uses in Education, Web Sites, Electronic Publishing
Peer reviewed Peer reviewed
Direct linkDirect link
Ditcharoen, Nadh; Naruedomkul, Kanlaya; Cercone, Nick – Computers & Education, 2010
Learning a second language is very difficult, especially, for the disabled; the disability may be a barrier to learn and to utilize information written in text form. We present the SignMT, Thai sign to Thai machine translation system, which is able to translate from Thai sign language into Thai text. In the translation process, SignMT takes into…
Descriptors: Sentences, Semantics, Syntax, Translation
Peer reviewed Peer reviewed
Direct linkDirect link
Masters, Jessica; Madhyastha, Tara; Shakouri, Ali – Journal of Interactive Learning Research, 2008
ExplaNet is a web-based, anonymous, asynchronous explanation-sharing network. Instructors post questions to the network and students submit explanatory answers. Students then view and rank the explanations submitted by their peers before optionally resubmitting a final and revised answer. Three classroom evaluations of ExplaNet showed that by…
Descriptors: Student Attitudes, Student Characteristics, Use Studies, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Vallance, Michael; Towndrow, Phillip A. – Journal of Curriculum Studies, 2007
PowerPoint, the widely-used slide-show software package, is finding increasing currency in lecture halls and classrooms as the preferred method of communicating and presenting information. But, as Adams [Adams, C. (2006) "PowerPoint, habits of mind, and classroom culture." "Journal of Curriculum Studies," 38(4), 389-411] attempts to show, users…
Descriptors: Computer Uses in Education, Educational Technology, Computer Software Evaluation, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Janson, Annick; Janson, Robin – Innovate: Journal of Online Education, 2009
In this article, Annick Janson and Robin Janson introduce research from the Microsoft New Zealand's Partners in Learning Programme by documenting the impact of digital learning objects (DLOs) on educational practice. Janson and Janson describe the impact of DLOs on the teaching practice of a primary school in New Zealand, tracing the effects of…
Descriptors: Educational Practices, Foreign Countries, Instructional Leadership, Principals
Peer reviewed Peer reviewed
Direct linkDirect link
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Peer reviewed Peer reviewed
Direct linkDirect link
Sanchez, Jaime; Saenz, Mauricio – Behaviour & Information Technology, 2006
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills. A number of studies have also highlighted that the use of technology can help learners to develop effective skills such as motivation and self-esteem. This study presents the design and usability of 3D interactive environments for children with…
Descriptors: Blindness, Educational Technology, Problem Solving, Instructional Effectiveness
Peer reviewed Peer reviewed
Ehrmann, Stephen C. – Change, 1995
A discussion of technology in higher education looks at common, often erroneous, assumptions made in evaluating computer applications for teaching. The Flashlight Project, a three-year effort to develop and share procedures used by colleges and universities to evaluate education strategies for using technology, is described briefly. (MSE)
Descriptors: Computer Software Evaluation, Computer Uses in Education, Evaluation Methods, Higher Education
Technology Connection, 1998
Presents the Executive Summary of a report commissioned by the Software Publishers Association to summarize educational technology research conducted from 1990 through 1997. Conclusions are discussed in terms of general findings, effect on student achievement and motivation/self-concept, and effectiveness of interactions involving educators and…
Descriptors: Academic Achievement, Computer Software Evaluation, Computer Uses in Education, Educational Technology
Peer reviewed Peer reviewed
MacArthur, Charles A. – Learning Disability Quarterly, 1999
Two studies compared handwriting, word processing, and word prediction with speech-synthesis software (PR) with three intermediate-grade students with severe spelling problems. Results suggested that PR software can improve the writing of such students under certain circumstances but that constraints, such as the difficulty of using the software,…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer Uses in Education, Handwriting
Peer reviewed Peer reviewed
Walbert, Mark S.; Ostrosky, Anthony L. – Journal of Economic Education, 1997
Describes the use of Mathcad, an interactive software package that responds to mathematical input, in an undergraduate economics class. Mathcad uses a rules-based programming language that "reads" the relationships among variables and constraints defined by the user, solves for unknowns, and graphs for one or more equations. (MJP)
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer Uses in Education, Economics Education
Previous Page | Next Page »
Pages: 1  |  2