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Showing all 9 results Save | Export
Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
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Yeh, Yu-Fang – Contemporary Educational Technology, 2016
Animation is one of the useful contemporary educational technologies in teaching complex subjects. There is a growing interest in proper use of learner-technology interaction to promote learning quality for different groups of learner needs. The purpose of this study is to investigate if an interaction approach supports weak learners, who have…
Descriptors: Foreign Countries, Man Machine Systems, Computer Uses in Education, Animation
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Khairulanuar, Samsudin; Nazre, Abd Rashid; Jamilah, H.; Sairabanu, Omar Khan; Norasikin, Fabil – Journal of Computers in Mathematics and Science Teaching, 2010
This article reports the findings of an experimental study involving 36 primary school students (16 girls, 20 boys, Mean age = 9.5 years, age range: 8-10 years) in geometrical understanding of 2D and 3D objects. Students were assigned into two experimental groups and one control group based on a stratified random sampling procedure. The first…
Descriptors: Gender Differences, Geometry, Mathematics Instruction, Elementary School Mathematics
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Crooks, Steven M.; White, David R.; Barnard, Lucy – Journal of Educational Computing Research, 2007
Previous research on graphic organizer (GO) note taking has shown that this method is most effective when the GO is presented to the student partially complete with provided notes. This study extended prior research by investigating the effects of provided note type (summary vs. verbatim) and GO bite size (large vs. small) on the transfer…
Descriptors: Instructional Materials, Notetaking, Computer Uses in Education, College Students
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Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
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Mahmood, A. Kamil; Ferneley, Elaine – Journal of Interactive Learning Research, 2006
There is increasing interest in embodied agents (or avatars) and the effects on human cognition and motivation. Specifically there is an increasing interest in the use of embodied agents in e-learning environments. However, empirical investigations into the use of embodied agents in online education are limited. Our aim is to provide a framework…
Descriptors: Online Courses, Computer Uses in Education, Web Based Instruction, Case Studies
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Moreno, Roxana; Mayer, Richard E.; Spires, Hiller A.; Lester, James C. – Cognition and Instruction, 2001
Five experiments explored a potentially more productive application of educational technology in which an individual learner has the opportunity to develop a social relation with a computer by interacting with an animated pedagogical agent. Results support the introduction of interactive pedagogical agents to promote meaningful learning in…
Descriptors: Animation, Cognitive Processes, College Students, Computer Assisted Instruction
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Tanner, Howard; Jones, Sonia – Technology, Pedagogy and Education, 2007
The Interactive Teaching and ICT project explores the process of interactive teaching and learning with and without information and communications technology. A key technique in the authors' methodology has been the use of video-stimulated reflective dialogue to assist teachers to reflect on key episodes in their teaching. In this paper the…
Descriptors: Learning Strategies, Educational Technology, Learning Processes, Thinking Skills
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Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2006
For the twenty-ninth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Educational Technology, Educational Games, Computers