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Aiman K. Rakhmetova; Gulzhamila Meiirova; Didara T. Balpanova; Ainash K. Baidullayeva; Dina E. Nurmakhanova – Journal of Technology and Science Education, 2024
This study investigates the efficacy of incorporating neuropedagogical elements into virtual simulators for advanced chemistry education in universities. Utilizing a mixed-method approach, it uses questionnaires completed by 50 organic chemistry students. These questionnaires included both general and Likert scale questions, focusing on students'…
Descriptors: Foreign Countries, College Students, Organic Chemistry, Neurosciences
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David Gammack – Journal of Teaching and Learning with Technology, 2015
In this article we discuss the possible uses of NetLogo as an educational tool for High School and early-years undergraduate students. The paper is geared towards teachers from all disciplines who require students to problem solve, be quantitative and logical but want a project orientated platform to build or reinforce knowledge. The tools and…
Descriptors: Computer Uses in Education, Computer Simulation, Thinking Skills, Science Process Skills
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Manohar, Priyadarshan A.; Acharya, Sushil; Wu, Peter – Journal of Education and Learning, 2014
Industrially significant metal manufacturing processes such as melting, casting, rolling, forging, machining, and forming are multi-stage, complex processes that are labor, time, and capital intensive. Academic research develops mathematical modeling of these processes that provide a theoretical framework for understanding the process variables…
Descriptors: Manufacturing, Engineering Education, Process Education, Computer Uses in Education
Association Supporting Computer Users in Education, 2017
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Software, Conferences (Gatherings)
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Sheridan, Kimberly M. – Mind, Brain, and Education, 2011
The Studio Thinking Framework (STF) focuses on habits of mind taught through studio arts rather than disciplinary content or media-specific techniques. It is well suited to integrate studies of arts learning and teaching in a range of contexts, and it provides a framework for understanding how visual arts participation is dramatically changing…
Descriptors: Visual Arts, Art Education, Studio Art, Internet
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Magerko, Brian – Learning, Media and Technology, 2010
This article explores the potential benefits of creating "virtual ecosystems" from real-world data. These ecosystems are intended to be realistic virtual representations of environments that may be costly or difficult to access in person. They can be constructed as 3D worlds rendered from stereo video data, augmented with scientific data, and then…
Descriptors: Field Trips, Cooperation, Computer Simulation, Science Instruction
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Eaton, Lynn Jones; Guerra, Mario; Corliss, Stephanie; Jarmon, Leslie – Educational Media International, 2011
For the first time in history, an entire statewide public institution of higher education is extending all of its 16 campuses into the online virtual world of Second Life and is creating one of the largest virtual collaborative learning communities in the world. There are three levels of assessment and research for this initial-entry project: (1)…
Descriptors: Public Colleges, Cooperative Learning, Interdisciplinary Approach, Barriers
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
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Bronson, Richard – Journal of Computers in Mathematics and Science Teaching, 1986
Suggests the use of computer simulation of continuous systems as a problem solving approach to computer languages. Outlines the procedures that the system dynamics approach employs in computer simulations. Explains the advantages of the special purpose language, DYNAMO. (ML)
Descriptors: Computer Science Education, Computer Simulation, Computer Uses in Education, Interdisciplinary Approach
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Carstensen, Laurence W., Jr.; And Others – Journal of Geography, 1993
Describes the background and implementation of "GeoSim," a multidisciplinary computer-based simulation used to teach introductory geography to college students. Discusses the four modules of the project. Maintains that "GeoSim" promotes interactive learning and outlines plans for Internet dissemination to geography educators.…
Descriptors: Computer Simulation, Computer Uses in Education, Course Content, Educational Strategies
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Haas, Mary E. – Social Education, 1993
Describes an interactive problem-solving videodisc program designed for the middle schools. Explains the interdisciplinary nature of the program that includes information from astronomy, geology, history, and meteorology. Contends that the product is an excellent example of well-designed educational software. (CFR)
Descriptors: Aerospace Education, Computer Simulation, Computer Software Evaluation, Computer Uses in Education
Wolcott, Lisa – Teacher Magazine, 1991
Describes Maine's GAIA (Greek goddess of the earth) Crossroads Project. Elementary and secondary students prepare maps of local land and water resources from computer analyses of satellite images of the coastline. Students mix technology and environmental awareness, learning they can control their future by advising the townspeople on development.…
Descriptors: Cartography, Computer Simulation, Computer Uses in Education, Conservation (Environment)
Goldenberg, Lauren B.; Heinze, Juliette; Ba, Harouna – Education Development Center, Inc., 2004
The JASON Multimedia Science Curriculum (JMSC) was developed in 1989 by the JASON Foundation for Education (www.jason.org), and is a multimedia, interdisciplinary, inquiry-based science curriculum that responds to the dual demands of teachers having to teach state standards while engaging students in scientific inquiry. The JMSC encourages…
Descriptors: State Standards, Computer Uses in Education, Computer Simulation, Science Curriculum
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education