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Showing 1 to 15 of 305 results Save | Export
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Juming Jiang; Luke K. Fryer – Journal of Computer Assisted Learning, 2024
Background: The COVID-19 pandemic has greatly impacted education, necessitating alternative methods to traditional face-to-face teaching. This dramatic change, in tandem with increasing awareness of the metaverse--a virtual reality (VR) world wherein humanity might learn, work and socialise--has made a clear need for a better understanding of the…
Descriptors: Computer Simulation, Computer Uses in Education, Influence of Technology, Learning Motivation
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Tuire Oittinen – Classroom Discourse, 2024
This paper investigates the accomplishment of highlighting in multiparty video-mediated learning activities. The focus is on moments of screen sharing and the verbal, embodied, and digital resources participants deploy to draw joint attention to a referent on screen. Drawing on screen recorded data (90 h) from an adult education setting (i.e.…
Descriptors: Video Technology, Adult Education, Learning Activities, Attention
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Ward, Yaprak Dalat; Ward, James G.; Lester, Li-Jen; Tao, Minghao – Information Systems Education Journal, 2019
This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement…
Descriptors: College Students, Business Administration Education, Online Courses, Educational Technology
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Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
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Zhai, Xiaoming; He, Peng; Krajcik, Joseph – Journal of Research in Science Teaching, 2022
Involving students in scientific modeling practice is one of the most effective approaches to achieving the next generation science education learning goals. Given the complexity and multirepresentational features of scientific models, scoring student-developed models is time- and cost-intensive, remaining one of the most challenging assessment…
Descriptors: Artificial Intelligence, Science Education, Models, Middle School Students
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Umit Aslan; Michael Horn; Uri Wilensky – Science Education, 2024
Science educators are integrating more and more computational thinking (CT) activities into their curricula. Proponents of CT offer two motivations: familiarizing students with a realistic depiction of the computational nature of modern scientific practices and encouraging more students from underrepresented backgrounds to pursue careers in…
Descriptors: Learner Engagement, Mental Computation, Secondary School Science, Minority Group Students
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Maffia, Andrea – European Journal of Science and Mathematics Education, 2022
Parents can play a key role in their children's homework activities; this has been particularly true during the home-schooling caused by the pandemic. However, how parents affect students' mathematical activity is scarcely researched, in particular in the case of primary school students. Within the framework of activity theory, in this…
Descriptors: Parent Role, COVID-19, Pandemics, School Closing
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Garreta-Domingo, Muriel; Hernández-Leo, Davinia; Sloep, Peter B. – Australasian Journal of Educational Technology, 2018
Designing learning opportunities is an integral part of the work of all educators. However, educators often lack the design skills and knowledge that professional designers have. We thus need more empirical research on the "demand side": how do educators design technology-enhanced learning activities, and how do we provide them with…
Descriptors: Online Courses, Heuristics, Learning Activities, Information Technology
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Meyer, Bente; Bergström, Peter; Wiklund-Engblom, Annika – Education Inquiry, 2021
Although many studies have investigated teaching in one-to-one computing classrooms, not many have considered the material dimension as equally important to the human dimension. Thus, by using a sociomaterial perspective, we aim to broaden the discussion about emergent teaching practices in Nordic classrooms where students use tablets as personal…
Descriptors: Computer Uses in Education, Teaching Methods, Handheld Devices, Foreign Countries
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Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
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Tan, Seng-Chee – Australasian Journal of Educational Technology, 2019
Using computers as cognitive tools or mindtools has created impact in education since their introduction in the 1990s. One main characteristic is the notion of learning with computers as intellectual partners: engaging learners in higher level thinking while taking away the lower level cognitive load such as computing and digital storage. In…
Descriptors: Computer Assisted Instruction, Learning Theories, Computer Uses in Education, Educational Technology
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Subramaniam, Karthigeyan – Journal of Science Education and Technology, 2016
This paper describes a qualitative study that investigated the nature of the participation structures and how the participation structures were organized by four science teachers when they constructed and communicated science content in their classrooms with computer technology. Participation structures focus on the activity structures and…
Descriptors: Participation, Science Instruction, Computer Uses in Education, Educational Technology
Mathews, Adam J.; Flynn, K. Colton – Geography Teacher, 2018
Incorporation of Global Navigation Satellite System (GNSS) technology in the classroom has quickly been adopted by instructors in geography and related disciplines because it provides an effective, low-cost, easy-to-use, and hands-on technique to reinforce geographic concepts (Brown 1999). The most frequently utilized GNSS is the Global…
Descriptors: Geography Instruction, Physical Geography, Geographic Information Systems, Experiential Learning
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Wu, Pai-Hsing; Wu, Hsin-Kai; Kuo, Che-Yu; Hsu, Ying-Shao – Interactive Learning Environments, 2015
Computer-based learning tools include design features to enhance learning but learners may not always perceive the existence of these features and use them in desirable ways. There might be a gap between what the tool features are designed to offer (intended affordance) and what they are actually used (actual affordance). This study thus aims at…
Descriptors: Science Instruction, Computer Uses in Education, Educational Technology, High School Students
Chinnery, George M. – English Teaching Forum, 2014
This article outlines reasons to use (or not use) the Internet in English language teaching, exploring the Internet as tutor and tool. Discussion of Internet content includes types of content and how to select, save, and use content. Various learning tasks, appropriate even for those without Internet access, are presented and highlighted in a…
Descriptors: Educational Technology, Internet, Computer Uses in Education, Teaching Methods
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