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Mercurio, Marco; Torre, Ilaria; Torsani, Simone – Research-publishing.net, 2014
The paper describes a module within the distance language learning environment of the Language Centre at the Genoa University which adapts, through an ontology, learning activities to the device in use. Adaptation means not simply resizing a page but also the ability to transform the nature of a task so that it fits the device with the smallest…
Descriptors: Electronic Learning, Learning Experience, Computer Uses in Education, Learning Modules
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Priest, Samuel J.; Pyke, Simon M.; Williamson, Natalie M. – Journal of Chemical Education, 2014
Microcomputer based laboratory activities have been suggested to have a number of benefits in science education. However, their implementation produces mixed results, and student perception data have in the past yielded responses that are negative regarding the technology. This work presents a case study of three first year undergraduate chemistry…
Descriptors: Student Attitudes, Science Experiments, Chemistry, Comparative Analysis
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Calongne, Cynthia M. – EDUCAUSE Review, 2008
Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or…
Descriptors: Online Courses, Learning Experience, Social Networks, Virtual Classrooms
de Byl, Penny; Taylor, Janet – Online Submission, 2007
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of "being" in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web…
Descriptors: Internet, Web Based Instruction, Computer Uses in Education, Learning Experience