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Seungmin Lee – Educational Technology Research and Development, 2025
This study investigated the effectiveness of localized learning content (LLC) in enhancing computational thinking (CT) skills and learning motivation among 6th-grade elementary school students in Busan, South Korea. In contrast to conventional methodological approaches, our research focuses on the transformative power of culturally and…
Descriptors: Computer Software, Computer Uses in Education, Computer Science Education, Computation
Duarte, António; Barros, Alexandra – Australian Educational Computing, 2018
The objective of this study, in the Student Approaches to Learning (SAL) perspective, was to test a computer-assisted intervention that seeks to promote awareness and self-regulation of learning strategies, aiming at improving the quality of learning. The intervention involved the use, by a sample of higher education students, of purposely…
Descriptors: Computer Uses in Education, Intervention, Learning Strategies, College Students
Al-Jaberi, Nahil Mohammad – International Journal of Education and Literacy Studies, 2018
This study aims to investigate the level of use of computer software and applications, and how it affects motivation toward e-learning as well as academic performance and achievement. The researcher selected a study sample of 500 male and female undergraduates at Petra University. Furthermore, two scales were implemented for the purpose of this…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Undergraduate Students, Learning Motivation
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Balajthy, Ernest; Reuber, Kristin; Damon, Corrine J. – 1999
A study investigated software choices of graduate-level clinicians in a university reading clinic to determine computer use and effectiveness in literacy instruction. The clinic involved students of varying ability, ages 7-12, using 24 Power Macintosh computers equipped with "ClarisWorks,""Kid Pix,""Student Writing…
Descriptors: Computer Software, Computer Software Evaluation, Computer Software Selection, Computer Uses in Education
Peer reviewedHowie, Sherry Hill – Journal of Reading, 1990
Argues that the computer has many advantages over traditional technologies in learning, thinking, and problem solving. Argues that if reading and writing are taught as thinking processes akin to problem solving, then skills and experiences acquired on the computer should transfer well, with guidance, to print literacy. (RS)
Descriptors: Adult Literacy, Adults, Computer Software, Computer Uses in Education
Peer reviewedRickelman, Robert J.; Henk, William A. – Reading Teacher, 1991
Provides suggestions that teachers can pass on to parents about how computers can be used to provide meaningful early literacy opportunities. Includes seven rules of thumb useful for parents who want information on using computers for educational purposes. (MG)
Descriptors: Computer Software Selection, Computer Uses in Education, Early Childhood Education, Emergent Literacy
Allen, Denise – Teaching Pre K-8, 1997
Profiles new CD-ROM technologies for middle schoolers, in the fields of mathematics and science, aimed at motivating and holding student interest. Describes three titles (Math Heads, Sunny Math, and The Ultimate 3-D Skeleton) in terms of manufacturer, capabilities, platform, and price. Several additional titles are described more briefly. (SD)
Descriptors: Computer Software Selection, Computer Uses in Education, Educational Technology, Elementary Education
Peer reviewedGriffin, Peg; And Others – European Journal of Psychology of Education, 1992
Reports on a study of 12 U.S. and Russian elementary students working with a mathematics computer software program. Finds that students working together learned the program's concepts faster. Discusses implications of the findings and the significance of sociohistorical frameworks on cognitive processes. (CFR)
Descriptors: Achievement, Cognitive Development, Cognitive Processes, Computer Software

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