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Showing 1 to 15 of 39 results Save | Export
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Sarah Prestridge; Seng Chee Tan; Michele Jacobsen; H. Ulrich Hoppe; Charoula Angeli; Marcelo Milrad; Shesha Kanta Pangeni; Eugenia Kovatcheva; Ayoub Kafyulilo; Brendan Flanagan; Ferial Khaddage – Technology, Knowledge and Learning, 2024
This article originated from a working group on "Learning beyond formal schooling through human--computer--human interaction (HCHI)" convened at the UNESCO EDUSummIT 2023 in Kyoto (Japan). A polylogue approach was adopted by engaging eight co-authors whose diverse perspectives culminated in propositions that addressed the pivotal…
Descriptors: Foreign Countries, Informal Education, Nonformal Education, Computer Mediated Communication
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Shtepura, Alla – Comparative Professional Pedagogy, 2018
Constant development of information and digital technologies changes the learning process and the specifics of social relations between the student and the teacher. The use of new means of communication makes an important contribution to the development of skills in using technology, intensive self-study and social interaction. A new generation of…
Descriptors: Information Technology, Influence of Technology, Generational Differences, Access to Computers
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Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Cao, Bingyi; Esponda-Argüero, Margarita; Rojas, Raúl – International Association for Development of the Information Society, 2016
In order to reduce the passivity of students and enhance their learning experience in large lectures, we developed a browser-based tool called Classroom Interacter to promote classroom interaction. It allows students to use their own mobile devices to participate in the learning process. The main features of Classroom Interacter include live…
Descriptors: Classroom Communication, Classroom Techniques, Learning Experience, Learning Processes
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Eryilmaz, Evren; van der Pol, Jakko; Ryan, Terry; Clark, Philip Martin; Mary, Justin – International Journal of Computer-Supported Collaborative Learning, 2013
This article reports a theory-driven experimental study that evaluates the effects of an annotation functionality on online social interaction and individual learning outcomes. The central hypothesis of this study is that directly addressing a part of a text by annotating it and then connecting each annotation with its related discussion can…
Descriptors: Computer Mediated Communication, Discussion, Internet, Computer Uses in Education
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Park, Young; Heo, Gyeong Mi; Lee, Romee – Educational Technology & Society, 2011
This study defines a blog as a contemporary web-based environment that can make a difference in adult informal learning practice. An online survey with 70 adult bloggers in Korea was undertaken to understand the nature of adults' blogging and its meanings in terms of learning. This study investigates (a) adults' blogging experiences related to…
Descriptors: Web Sites, Informal Education, Electronic Publishing, Learning Processes
Association Supporting Computer Users in Education, 2019
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Small Colleges, Computer Uses in Education, Educational Technology, Open Educational Resources
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Zheng, Binbin; Arada, Kathleen; Niiya, Melissa; Warschauer, Mark – Pedagogies: An International Journal, 2014
In planning educational technology initiatives, the concerns of many stakeholders are typically taken into account, including the concerns of administrators, teachers, parents, and employers. The perspective of students are recognized as valuable, but not often queried or considered. This paper explores the opinions of K-12 students about a…
Descriptors: Laptop Computers, Computer Uses in Education, Elementary Secondary Education, Student Attitudes
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Casey, Gail – Journal of Information Technology Education: Research, 2013
This article discusses the development of the online spaces that were used to create a learning framework: a student-centred framework that combined face-to-face teaching with online social and participatory media. The author, as part of her Doctoral research study, used action research as a mechanism for continual improvement as she redesigned…
Descriptors: Social Networks, Educational Technology, Action Research, Middle Schools
Zhou, Nan – ProQuest LLC, 2010
When groups engage in math problem solving in an online environment like the VMT (Virtual Math Teams) service, they can face significant challenges from troubles of individual and group understanding that emerge in their problem-solving process. We are interested in how shared understanding is interactionally constructed and accomplished in a…
Descriptors: Problem Solving, Computer Uses in Education, Educational Technology, Teamwork
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Kiyici, Mubin; Akyeampong, Albert; Balkan Kiyici, Fatime – Digital Education Review, 2013
As the Internet and computer develop, the world is changing dramatically and fantastically. Usage of technological tools is increased day by day in daily life besides ICT. All the technological tools shape individual behavior, life style and learning style as well as individual lives. Today's child use different tools and different way to…
Descriptors: Foreign Countries, Web 2.0 Technologies, Preservice Teachers, Learning Processes
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Pachler, N.; Daly, C. – Journal of Computer Assisted Learning, 2009
This paper investigates the impact of Web. 2.0 technologies on the ways learning can be conceived of as a narrative process within contemporary contexts, using blogs as an illustrative example. It is premised on the concept of narrative as a way in which individuals represent and organize experience in order to learn from it and make it shareable…
Descriptors: Computer Mediated Communication, Educational Technology, Computer Uses in Education, Web Sites
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Reimann, Peter – International Journal of Computer-Supported Collaborative Learning, 2009
Although temporality is a key characteristic of the core concepts of CSCL--interaction, communication, learning, knowledge building, technology use--and although CSCL researchers have privileged access to process data, the theoretical constructs and methods employed in research practice frequently neglect to make full use of information relating…
Descriptors: Research Methodology, Learning Processes, Research Problems, Educational Research
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Savin-Baden, Maggi – Learning, Media and Technology, 2010
Whilst there is considerable literature on feedback for students and on the use of audio feedback, literature in the area of podcasting assignment feedback (PAF) remains sparse. Partly, this may be due to a lack of clarity about what counts as feedback, the way in which feedback is located pedagogically and the relationship between feedback…
Descriptors: Feedback (Response), Assignments, Educational Practices, Learning Processes
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Chen, Nian-Shing; Wei, Chun-Wang; Wu, Kuen-Ting; Uden, Lorna – Computers & Education, 2009
Reflection plays a very important role in learning processes and is very helpful for promoting learning performance. Many higher education institutions today are actively promoting learners' reflection ability in order to help them cope with the fast changing world they will be entering when they graduate. Online learning provides potential for…
Descriptors: Feedback (Response), Learning Strategies, Learning Processes, Reflection
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