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Bilgin, Enes Abdurrahman – International Journal of Education and Literacy Studies, 2021
In today's world, educated individuals are expected to understand basic statistical concepts and interpret statistical messages. For this reason, despite the undeniable importance of statistical literacy in the educational process, studies on undergraduate and postgraduate students in practice reveal that students have difficulties in determining…
Descriptors: Computer Uses in Education, Computer Software, Statistics, Literacy
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Lynn Ahlgrim-Delzell; Diane M. Browder; Leah Wood; Carol Stanger; Angela I. Preston; Amy Kemp-Inman – Journal of Special Education, 2016
A phonics-based reading curriculum in which students used an iPad to respond was created for students with developmental disabilities not able to verbally participate in traditional phonics instruction due to their use of augmentative and assistive communication. Time delay and a system of least prompts used in conjunction with text-to-speech…
Descriptors: Developmental Disabilities, Phonics, Handheld Devices, Telecommunications
Cheung, Alan C. K.; Slavin, Robert E. – Center for Research and Reform in Education, 2011
The present review examines research on the effects of technology use on reading achievement in K-12 classrooms. Unlike previous reviews, this review applies consistent inclusion standards to focus on studies that met high methodological standards. In addition, methodological and substantive features of the studies are investigated to examine the…
Descriptors: Foreign Countries, Evidence, Elementary Secondary Education, Reading Achievement
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Ramdoss, Sathiyaprakash; Mulloy, Austin; Lang, Russell; O'Reilly, Mark; Sigafoos, Jeff; Lancioni, Giulio; Didden, Robert; El Zein, Farah – Research in Autism Spectrum Disorders, 2011
The purpose of this review is to provide a systematic analysis of studies investigating computer-based interventions (CBI) to improve literacy skills (e.g., reading, writing, and vocabulary) in students with autism spectrum disorders (ASD). This review synthesizes intervention outcomes, appraises the certainty of evidence, and describes software…
Descriptors: Autism, Computer Software, Effect Size, Literacy
Nelson, Jennifer; Braafladt, Keith – ALA Editions, 2012
Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is…
Descriptors: Programming Languages, Time Management, Computer Uses in Education, Public Libraries
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Meyer, Elizabeth; Abrami, Philip C.; Wade, C. Anne; Aslan, Ofra; Deault, Louise – Computers & Education, 2010
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007-2008 school year…
Descriptors: Portfolios (Background Materials), Achievement Tests, Metacognition, Learning Processes
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Sanden, Sherry; Darragh, Janine – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2011
In today's Web 2.0 world, teachers are perpetually struggling with how to incorporate technology into the classroom effectively in order to meet the diverse literacy needs of 21st-century learners. Utilizing the National Council of Teachers of English (NCTE, 2008) Position Statement addressing these needs, the theoretical framework of Lankshear…
Descriptors: Foreign Countries, Computer Uses in Education, Web Sites, Electronic Publishing
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Brunelle, Michael D.; Bruce, Bertram C. – Journal of Adolescent & Adult Literacy, 2002
Notes that understanding what "free software" means and its implications for access and use of new technologies is an important component of the new literacies. Concludes that if free speech and free press are essential to the development of a general literacy, then free software can promote the development of computer literacy. (SG)
Descriptors: Computer Literacy, Computer Software, Computer Software Evaluation, Computer Uses in Education
Anderson, Cindy, Ed. – CompuKids, 1996
This document consists of the 1996 issues of CompuKids, a bimonthly publication designed to assist children and their parents and teachers in getting the most out of using computers. The publication includes descriptions of available software, tips on hardware, and adaptations for Macintosh and IBM/Windows products. Regular features include: (1)…
Descriptors: Children, Childrens Writing, Computer Games, Computer Literacy
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Baker, Elizabeth A. (Betsy) – Reading and Writing Quarterly: Overcoming Learning Difficulties, 2003
Proposes an Evaluative Framework that is designed to help users determine whether software and web pages fit with their literacy goals. Notes that this Evaluative Framework takes a global approach by including various theoretical perspectives, stances toward integrating literacy and technology, aspects of literacy, and types of educational…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Elementary Education, Literacy
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McVee, Mary B.; Dickson, Ben A. – Reading Teacher, 2002
Describes how the authors took a small step toward using technology as they developed and used a rubric as a guide for reviewing software. Provides an example of the process of creating a rubric and a model for teachers to adapt or change for their own software evaluations. (SG)
Descriptors: Computer Software Evaluation, Computer Uses in Education, Literacy, Primary Education
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Labbo, Linda D.; Leu, Donald J., Jr.; Kinzer, Charles; Teale, William H.; Cammack, Dana; Kara-Soteriou, Julia; Sanny, Ruby – Reading Teacher, 2003
Shares teacher wisdom stories and advice about how to effectively use classroom computers for literacy instruction. Notes that student access to Internet-connected computers improved from 20 students per computer in 1998 to 5.6 students per computer in 2002. Discusses Internet use and software selection. (SG)
Descriptors: Computer Software Selection, Computer Uses in Education, Elementary Education, Instructional Effectiveness
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Brooks, G.; Miles, J. N. V.; Torgerson, C. J.; Torgerson, D. J. – Educational Studies, 2006
Background: Computer software is widely used to support literacy learning. There are few randomised trials to support its effectiveness. Therefore, there is an urgent need to rigorously evaluate computer software that supports literacy learning. Methods: We undertook a pragmatic randomised controlled trial among pupils aged 11-12 within a single…
Descriptors: Computer Software, Literacy Education, Computer Uses in Education, Instructional Effectiveness
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Steelman, Jane D.; And Others – Topics in Language Disorders, 1993
A theoretical framework for how literacy is learned and an overview of some special learning and technological needs of persons with severe speech and physical impairments are presented. Guidelines are offered for appropriate software selection and specialized computer adaptation for speech output and physical access. (DB)
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), Case Studies, Communication Disorders
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