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Mohler, James L. – Journal of Computing in Higher Education, 1998
Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)
Descriptors: Computer Graphics, Computer Uses in Education, Graphic Arts, Higher Education
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Larson, Timothy R. – Journal of Interactive Instruction Development, 1995
Presents a case study of the design and production of "Interactive Calculus," an interactive multimedia textbook. Discusses reasons for using multimedia textbooks; what an interactive textbook is; content, organization, graphic design, authoring and composition; and work flow. (AEF)
Descriptors: Calculus, Case Studies, Computer Graphics, Computer Uses in Education
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Fitzsimons, Dennis – Journal of Geography, 1989
Defines basic typographic terminology and offers two classroom projects using microcomputers to create and use type. Discusses typeface, type families, type style, type size, and type font. Examples of student projects that include the creation of bulletin board displays and page-size maps. (KO)
Descriptors: Computer Graphics, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Caughlin, Janet – 1999
This guide for teachers to the Microsoft PowerPoint multimedia presentation program begins with a section that introduces what PowerPoint is and why teachers should use it, Windows 95/98 basics, Macintosh basics, getting started, PowerPoint toolbars, and presentation tips. The next section discusses learning PowerPoint, including creating a…
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Elementary Secondary Education
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McFarland, Ronald D. – T.H.E. Journal, 1995
Ten ways to design an effective Human-Computer Interface are explained. Highlights include material delivery that relates to user knowledge; appropriate screen presentations; attention value versus learning and recall; the relationship of packaging and message; the effectiveness of visuals and text; the use of color to enhance communication; the…
Descriptors: Computer Graphics, Computer System Design, Computer Uses in Education, Electronic Text
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Anand, Vera B.; And Others – Engineering Design Graphics Journal, 1987
Describes the various phases of software development and shows how it can be used in an engineering graphics course. Includes demonstration exercises, practice exercises, code development and software as they have been used at Clemson University. (CW)
Descriptors: College Science, Computer Graphics, Computer Software, Computer Uses in Education
Strickland, R. Mack; Poe, Stephen E. – Technological Horizons in Education, 1989
Discusses producing effective instructional software using a balance of course content and technological capabilities. Describes six phases of an instructional development model: discovery, design, development, coding, documentation, and delivery. Notes that good instructional design should have learner/computer interaction, sequencing of…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Science