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Showing 1 to 15 of 20 results Save | Export
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Johnson, Heather Lynn; Hornbein, Peter; Azeem, Sumbal – Mathematics Teacher, 2016
The authors provide a dynamic Ferris wheel computer activity that teachers can use as an instructional tool to help students investigate functions. They use a student's work to illustrate how students can use relationships between quantities to further their thinking about functions.
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Uses in Education
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Gil, Einat; Gibbs, Alison L. – Statistics Education Research Journal, 2017
In this study, we follow students' modeling and covariational reasoning in the context of learning about big data. A three-week unit was designed to allow 12th grade students in a mathematics course to explore big and mid-size data using concepts such as trend and scatter to describe the relationships between variables in multivariate settings.…
Descriptors: Foreign Countries, Secondary School Students, Grade 12, Statistics
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Kynigos, Chronis; Psycharis, Giorgos – International Journal for Technology in Mathematics Education, 2013
In this paper we aim to contribute to the process of networking between theoretical frames in mathematics education by means of forging connections between Constructionism and Instrumental Theory to discuss a design for instrumentalisation. We specifically focus on instrumentalisation, i.e. the ways in which students make changes to digital…
Descriptors: Mathematics Education, Educational Technology, Computer Software, Teaching Methods
Herbert, Sandra – Mathematics Education Research Group of Australasia, 2012
This paper reports on the different gesture types employed by twenty-three Year 10 students as they endeavoured to explain their understanding of rate of change associated with the functions resulting from two different computer simulations. These gestures also have application to revealing students' understanding of functions. However,…
Descriptors: Nonverbal Communication, Secondary School Students, Computer Simulation, Mathematics Instruction
Yeh, Andy – Mathematics Education Research Group of Australasia, 2010
This paper reports on three primary school students' explorations of 3D rotation in a virtual reality learning environment (VRLE) named VRMath. When asked to investigate if you would face the same direction when you turn right 45 degrees first then roll up 45 degrees, or when you roll up 45 degrees first then turn right 45 degrees, the students…
Descriptors: Mathematics Education, Computer Simulation, Foreign Countries, Elementary School Students
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Iversen, Kjaerand; Nilsson, Per – International Journal of Computers for Mathematical Learning, 2007
This paper focuses on the different ways in which students in lower secondary school (14-16 year olds) experience compound random events, presented to them in the form of combined junctions. A carefully designed ICT environment was developed enabling the students to interact with different representations of such structures. Data for the analysis…
Descriptors: Constructivism (Learning), Computer Uses in Education, Computer Simulation, Secondary School Students
Brown, Sonya E. – Online Submission, 2007
This study was designed to investigate the impact of using computer-simulated (virtual ) manipulatives and hands-on (concrete) manipulatives on elementary students' learning skills and concepts in equivalent fractions. The researcher's primary interest was whether or not students who used virtual manipulatives would out-perform students who used…
Descriptors: Computer Simulation, Teaching Methods, Student Motivation, Urban Schools
Durmus, Soner; Karakirik, Erol – Online Submission, 2006
Meaningful educational activities and cognitive tools might improve students' active involvements in the teaching-learning process and encourage their reflections on the concepts and relations to be investigated. It is claimed that usage of manipulatives not only increase students' conceptual understanding and problem solving skills but also…
Descriptors: Mathematical Concepts, Mathematics Education, Feedback, Mathematics Instruction
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Oldknow, Adrian – Mathematics in School, 1990
Discussed are solutions to the problem "What is the expected number of rolls for the total first to exceed 6?" Several algebraic solutions are presented. A computer program which may be used to simulate this problem is included. (CW)
Descriptors: Algebra, Computer Simulation, Computer Uses in Education, Learning Strategies
Janvier, Claude; Garancon, Maurice – Focus on Learning Problems in Mathematics, 1989
Shows that graphs can reveal much about feedback systems that formula conceal, especially as microcomputers can provide complex graphs presented as animations and allow students to interact easily with them. Describes feedback systems, evolution of the system, and phase diagram. (YP)
Descriptors: Computer Simulation, Computer Uses in Education, Diagrams, Feedback
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Cibes, Margaret – Mathematics Teacher, 1990
Provided are three program listings which may be used to illustrate this fractal figure. Extensions of these algorithms and their use in the study of chaos and fractals are suggested. (CW)
Descriptors: Chaos Theory, Computer Simulation, Computer Uses in Education, Fractals
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Hart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education
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Thompson, Ian – Mathematics in School, 1988
The author argues the necessity of ensuring that mathematics is perceived by children as being useful. An example is provided which is intended to give children experiences which might help them develop a rationale for learning. It involves an item of computer software which simulates car racing. (PK)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Computer Uses in Education
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Gordon, Sheldon P.; Gordon, Florence S. – Mathematics Teacher, 1990
Considered are several mathematical models that can be used to study different waiting situations. Problems involving waiting at a red light, bank, restaurant, and supermarket are discussed. A computer program which may be used with these problems is provided. (CW)
Descriptors: Computer Simulation, Computer Uses in Education, Creative Thinking, Enrichment Activities
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