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Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
Joy Robbins; Milena Marinkova – Practitioner Research in Higher Education, 2023
While studies have extolled the value of using online rubrics, the benefits have usually been presented in terms of enhancing marking or delivery of teacher feedback. These benefits are welcome, but they nonetheless couch digital as simply an improved way for "old paradigm" transmission approaches to feedback that do little to help…
Descriptors: Scoring Rubrics, Barriers, Feedback (Response), Information Literacy
Bassi, Merfat – Art Education, 2020
Recently, many studies have discussed the importance of meditation and artmaking in the art classroom (Ganley, 2017; Kohler, 2012; Patterson, 2015; Phillips, 2016; Rohloff, 2008). The practice of meditation and artmaking not only promotes the physical health of the body but also develops the inner attitude of self and identity. Often artmaking and…
Descriptors: Art Activities, Metacognition, Computer Software, Art Education
de Kock, Willem D.; Harskamp, Egbert G. – Educational Research and Evaluation, 2014
Teachers in primary education experience difficulties in teaching word problem solving in their mathematics classes. However, during controlled experiments with a metacognitive computer programme, students' problem-solving skills improved. Also without the supervision of researchers, metacognitive computer programmes can be beneficial in a natural…
Descriptors: Elementary School Teachers, Metacognition, Problem Solving, Word Problems (Mathematics)
Huang, Shiu-Li; Yang, Chia-Wei – Computers & Education, 2009
Though blogs and wikis have been used to support knowledge management and e-learning, existing blogs and wikis cannot support different types of knowledge and adaptive learning. A case in point, types of knowledge vary greatly in category and viewpoints. Additionally, adaptive learning is crucial to improving one's learning performance. This study…
Descriptors: Knowledge Management, Learning Activities, Metacognition, Instructional Effectiveness
Meyer, Elizabeth; Abrami, Philip C.; Wade, C. Anne; Aslan, Ofra; Deault, Louise – Computers & Education, 2010
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007-2008 school year…
Descriptors: Portfolios (Background Materials), Achievement Tests, Metacognition, Learning Processes
Wang, Feng; Kinzie, Mable B.; McGuire, Patrick; Pan, Edward – Online Submission, 2009
Children naturally explore and learn about their environments through inquiry, and computer technologies offer an accessible vehicle for extending the domain and range of this inquiry. Over the past decade, a growing number of interactive games and educational software packages have been implemented in early childhood education and addressed a…
Descriptors: Early Childhood Education, Inquiry, Young Children, Computer Software
Dresel, Markus; Haugwitz, Marion – Journal of Experimental Education, 2008
The authors designed a computer-based approach to enhance motivation and self-regulated learning. Participants of the quasi-experimental study were 6th-grade students (N = 151) who worked with a mathematics-learning software program during regular classroom instruction. In the 1st condition, students received attributional software-generated…
Descriptors: Feedback (Response), Student Motivation, Independent Study, Computer Uses in Education
McClay, Jill Kedersha; Mackey, Margaret; Carbonaro, Mike; Szafron, Duane; Schaeffer, Jonathan – E-Learning, 2007
This article reports on a study of 23 tenth-grade students who created fiction in digital game and written formats. The researchers observed them at work, analysed their stories in both formats, and interviewed selected students to learn what affordances and constraints they demonstrate and/or articulate in such authoring. The students used…
Descriptors: Literacy Education, Metacognition, Computer Uses in Education, Fiction
Hedberg, John; And Others – 1997
This paper describes research into the use of cognitive tools in the classroom using "Exploring the Nardoo", an information landscape designed to support student investigation. Simulations and support tools which allow multimedia reporting are embedded in the package and are supported by several metacognitive tools for the writing…
Descriptors: Active Learning, Class Activities, Cognitive Structures, Computer Assisted Instruction
Bowen, Susan; And Others – Gifted Education International, 1992
This study compared the use by 6 gifted and 6 nongifted students (ages 10 and 11) of a software package designed to develop cognitive control strategies. Bright students more often used a plan in their strategy, offered suggestions for improving the software, and monitored their own performance. (Author/DB)
Descriptors: Cognitive Development, Cognitive Processes, Computer Assisted Instruction, Computer Software
Kaniel, Shlomo; Licht, Perach; Peled, Bracha – Gifted Education International, 2000
Results of two studies support the contention that teaching metacognitive strategies with the aid of software packages can enhance positive transfer of reading comprehension and writing skills in very able fifth (n=140) and seventh (n=136) grade learners in Israel. Students receiving metacognitive instruction and using writing-skills software…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Elementary Secondary Education

Yelland, Nicola – Early Child Development and Care, 1995
Explored the performance of primary school children in Logo programming tasks while they worked in one of three gender pairs (girl, boy, or boy-girl). Found no considerable differences in performance based on gender. Results suggest that what distinguished performance was the application of metastrategic processes--the most effective solutions…
Descriptors: Computer Software, Computer Uses in Education, Cooperative Learning, Discovery Learning
Ward, Hugh C., Jr. – 1994
A study was undertaken to explore whether students using an advance organizer-metacognitive learning strategy would be less anxious, more self-directing, more efficient, and more self-confident when learning unknown computer applications software than students using traditional computer software learning strategies. The first experiment was…
Descriptors: Advance Organizers, Computer Anxiety, Computer Software, Computer Uses in Education
Parker, Mary Jo – 2000
A science classroom was used to study the effects of a shared intranet environment on students' problem-solving ability and metacognitive reflection skills through shared contextualization. Subjects were first-time 9th- and 10th-grade biology students from three public high schools. An evaluative analysis of the CourseInfo software (Blackboard,…
Descriptors: Computer Mediated Communication, Computer Software Evaluation, Computer Uses in Education, Cooperative Learning
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