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Aydan Aytekin; Mustafa Sami Topçu – Education and Information Technologies, 2024
Circulatory system is a challenging subject for middle school students to learn and understand conceptual relationships. To address these challenges, this study developed plugged (computational thinking activities using computer) and unplugged (computational thinking activities without using computer) teaching modules that integrated computational…
Descriptors: Computation, Thinking Skills, Human Body, Middle School Students
Jian-hui Wu – Journal of Educational Computing Research, 2025
The objective of this research is to investigate how AI-improved dynamic physical education materials impact middle school education in physical settings. Utilizing a randomized controlled crossover approach, a 16-week study involved 120 students aged 12 to 18 to evaluate the impact of AI-enhanced physical education courses against traditional…
Descriptors: Artificial Intelligence, Physical Education, Instructional Materials, Middle School Students
Fowler, Samuel; Cutting, Chelsea; Kennedy, JohnPaul; Leonard, Simon N.; Gabriel, Florence; Jaeschke, Wayne – Mathematics Education Research Journal, 2022
Spatial reasoning has been shown to be an important, trainable cognitive skillset for developing successful engagement in science, technology, engineering and mathematics (STEM), but little empirical work has been conducted in the context of digitally mediated pedagogies. This paper reports on a study into the effectiveness of a technologically…
Descriptors: Foreign Countries, Student Attitudes, Middle School Students, STEM Education
Nicole Panorkou; Toni York; Erell Germia – Cognition and Instruction, 2024
In this paper we discuss the types of knowledge used by six middle school students as they engaged with a debugging task designed to integrate ideas from computer science, mathematics and science. Our findings show that the computational thinking practice of debugging is a rich source of opportunities to integrate these different disciplines. The…
Descriptors: Troubleshooting, Interdisciplinary Approach, Middle School Students, Computer Science
Haring, Dana; Kelner, Tom – Educational Leadership, 2021
In this article, Dana Haring and Tom Kelner describe how an NPR article motivated them to look at the issue of computer-based note-taking more closely. This topic piqued their interest because of work they were doing with the 7th graders in their English and social studies classes. One collaborative project their classes work on together…
Descriptors: Action Research, Computer Uses in Education, Notetaking, Middle School Students
Mehmet Demir; Yilmaz Zengin – Digital Experiences in Mathematics Education, 2024
The aim of this study is to explore how structural and process aspects of secondary school students' mathematical reasoning support each other in a collaborative learning environment through the integration of "GeoGebra" software and the ACODESA method. The study involved four eighth-grade secondary school students, who participated in…
Descriptors: Mathematics Skills, Thinking Skills, Computer Software, Mathematics Instruction
Zhai, Xiaoming; He, Peng; Krajcik, Joseph – Journal of Research in Science Teaching, 2022
Involving students in scientific modeling practice is one of the most effective approaches to achieving the next generation science education learning goals. Given the complexity and multirepresentational features of scientific models, scoring student-developed models is time- and cost-intensive, remaining one of the most challenging assessment…
Descriptors: Artificial Intelligence, Science Education, Models, Middle School Students
Violet Elizabeth Hower – ProQuest LLC, 2023
The problem addressed in this qualitative narrative inquiry study was that middle school students in Grades 6-8 may lack preparation for the required soft skills to enter college or the workforce. The purpose of this qualitative narrative inquiry study was to closely explore the individual participants' stories through thick, rich descriptions and…
Descriptors: Electronic Learning, Computer Uses in Education, Skill Development, Middle School Students
Dvir, Michal; Ben-Zvi, Dani – British Journal of Educational Technology, 2022
In today's information age, developing data science competencies has become vital to fostering responsible citizenry. However, the actual techniques learners need to become proficient in are still somewhat "in-construction", as the relatively new field of data science is constantly expanding to meet new data-related demands. Data science…
Descriptors: Middle School Students, Data, Data Analysis, Interdisciplinary Approach
Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations
Schonberg, Christina – Online Submission, 2023
IXL is an end-to-end teaching and learning solution that engages learners in grades Pre-K through 12 with a comprehensive curriculum and a first-of-its-kind assessment suite. A core component of IXL's assessment suite is the IXL Diagnostic, an interim assessment designed by a team of educators and mathematicians that uses Item Response Theory…
Descriptors: Academic Achievement, Achievement Tests, Computer Uses in Education, Elementary School Students
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Ashish Gurung; Morgan P. Lee; Sami Baral; Adam C. Sales; Kirk P. Vanacore; Andrew A. McReynolds; Hilary Kreisberg; Cristina Heffernan; Aaron Haim; Neil T. Heffernan – Grantee Submission, 2023
Solving mathematical problems is cognitively complex, involving strategy formulation, solution development, and the application of learned concepts. However, gaps in students' knowledge or weakly grasped concepts can lead to errors. Teachers play a crucial role in predicting and addressing these difficulties, which directly influence learning…
Descriptors: Error Patterns, Mathematical Applications, Grade 6, Grade 7
Kristin E. Mansell; Heather Greenhalgh-Spencer – Center for Innovative Research in Change, Leadership, and Education, 2024
Math Innovation Zones (MIZ) is a strategic grant initiative first introduced by the Texas Education Agency (TEA) in 2018. A novel state-initiative aimed at increasing PreK - 8th grade math proficiency, the highly competitive grant program provides funding to both Texas school districts and open enrollment charter schools using allocations through…
Descriptors: Elementary School Mathematics, Elementary School Students, Middle School Mathematics, Middle School Students