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Blackwell, James M. – ProQuest LLC, 2009
The use of computers and computer-based applications is prevalent in schools, from the classroom to the principal's office. This study of middle school principals in Virginia and West Virginia addressed the following eight questions: (a) What computer technology applications are available to middle school principals? (b) What are the perceived…
Descriptors: Administrator Attitudes, Computer Uses in Education, Program Effectiveness, Educational Technology
Tuttle, Harry Grover – Technology & Learning, 2007
Educators at elementary, middle, and high school levels will find that integrating digital tools and resources--many commonly used by students in their "out of school" lives--can be a springboard to creativity and new skills. In this article, the author describes how word processors, presentation software and hardware, mind-mapping applications,…
Descriptors: Word Processing, Visual Literacy, Literacy, Internet
Jackowski-Bartol, Tiffany R. – 2001
This study investigated the impact of word processing on middle school students. The study involved a high, middle, and low academic ability student, each spending an average of 114 minutes on the computer per week over four months. Data collection consisted of questionnaires, interviews, observations, and students' work. Each student answered…
Descriptors: Childrens Writing, Computer Uses in Education, Educational Technology, Middle Schools
Schneider, Roxanne; Eiser, Leslie – Classroom Computer Learning, 1989
Reviewed are three computer software packages for use in middle/high school classrooms. Included are "MacWrite II," a word-processing program for MacIntosh computers; "Super Story Tree," a word-processing program for Apple and IBM computers; and "Math Blaster Mystery," for IBM, Apple, and Tandy computers. (CW)
Descriptors: Computer Software Reviews, Computer Uses in Education, Elementary Secondary Education, Junior High Schools
Reissman, Rose – Learning & Leading with Technology, 1996
Discusses the use of fortune cookie fortunes in a middle school class combined with computer graphics, desktop publishing, and word processing technology to create writing assignments, games, and discussions. Topics include cultural contexts, and students creating their own fortunes. (LRW)
Descriptors: Chinese Culture, Computer Graphics, Computer Uses in Education, Cultural Context
DeFoe, Marguerite Corbitt – 2000
This practicum was designed to use directed writing strategies to teach writing skills to middle grades language arts students who frequently failed to make average or above scores in essay writing assignments. The program included three specific strategies. The first strategy was to teach higher-order thinking and metacognitive strategies related…
Descriptors: Computer Uses in Education, Cooperative Learning, Instructional Effectiveness, Language Arts
Seferian, Robert – 2000
This practicum was designed to increase the skills of 13 middle school students with learning and behavioral disabilities in the use of personal productivity software. In addition, teacher training and motivational activities were included. Consultation with the school technology instructor and creative scheduling provided the students with hours…
Descriptors: Assistive Devices (for Disabled), Behavior Disorders, Computer Assisted Instruction, Computer Literacy
Wallace, Ivan, Ed. – 1997
This proceedings includes the following papers: "Multimedia Case Studies--Business Reality for Students" (Agneberg); "Interactive Development and Design--A Business Approach" (Agneberg); "Ethics Instruction for Workforce Development" (Arnold); "Career Development Focus in Lincoln County" (Beam);…
Descriptors: Block Scheduling, Business Education, Career Development, Case Studies