Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 16 |
Descriptor
Computer Simulation | 19 |
Computer Uses in Education | 19 |
Motion | 19 |
Physics | 8 |
Scientific Concepts | 8 |
Educational Technology | 6 |
Science Instruction | 6 |
Secondary School Science | 5 |
Teaching Methods | 5 |
College Science | 4 |
Computer Software | 4 |
More ▼ |
Source
Author
Babu, Sabarish | 1 |
Bao, Lei | 1 |
Bowers, Janet | 1 |
Burkholder, Phillip R. | 1 |
Butikov, Eugene I. | 1 |
Callender, J. T. | 1 |
Chris Hovey | 1 |
Cole, Renee S. | 1 |
Corinna S. Martarelli | 1 |
Daily, Shaundra B. | 1 |
Guevara-Gonzalez, R. G. | 1 |
More ▼ |
Publication Type
Journal Articles | 16 |
Reports - Descriptive | 9 |
Reports - Research | 7 |
Guides - Classroom - Teacher | 2 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 6 |
High Schools | 3 |
Secondary Education | 3 |
Elementary Education | 2 |
Postsecondary Education | 2 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
Çoban, Atakan – Physics Education, 2021
During the periods of sudden transition to online education, the opportunity to make applications that might attract students' attention to the course has decreased even more. Although this deficiency tried to be eliminated with videos and simulations, it was not possible to ensure the active participation of students in some cases. In this study,…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Uses in Education
Juhász, Tünde Tóthné; Juhász, András; Szigetlaki, Zsolt – Universal Journal of Educational Research, 2017
The topic of reference frames, which is taught at an early stage of secondary school physics is quite challenging for students. The two main reasons behind this are the high level of abstraction required and the lack of understanding of the vector nature of velocity. In the paper we introduce a method we use successfully in teaching reference…
Descriptors: Secondary School Science, Physics, Scientific Concepts, Science Instruction
Daily, Shaundra B.; Leonard, Alison E.; Jörg, Sophie; Babu, Sabarish; Gundersen, Kara; Parmar, Dhaval – Technology, Knowledge and Learning, 2015
This emerging technology report describes virtual environment interactions an approach for blending movement and computer programming as an embodied way to support girls in building computational thinking skills. The authors seek to understand how body syntonicity might enable young learners to bootstrap their intuitive knowledge in order to…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Uses in Education
Spodniaková Pfefferová, Miriam – Informatics in Education, 2015
Nowadays, the use of information technology (ICT) in education is nothing new. But the question is where the limit is when the use of ICT does not have the desired effect. In the paper we discuss the use of simulations in the teaching process that can positively influence students' achievements. At the beginning of the paper we present the results…
Descriptors: Computer Simulation, Motion, Mechanics (Physics), Educational Technology
Timberlake, Todd K. – Physics Teacher, 2013
During the 17th century the idea of an orbiting and rotating Earth became increasingly popular, but opponents of this view continued to point out that the theory had observable consequences that had never, in fact, been observed. Why, for instance, had astronomers failed to detect the annual parallax of the stars that "must" occur if…
Descriptors: Science Instruction, Physics, Astronomy, History
Kores, Jaroslav – Physics Teacher, 2012
The concept of "perpetual motion" has a long history. The Indian astronomer and mathematician Bhaskara II (12th century) was the first person to describe a perpetual motion (PM) machine. An example of a 13th-century PM machine is shown in Fig. 1. Although the law of conservation of energy clearly implies the impossibility of PM construction, over…
Descriptors: Physics, Motion, Energy, Equipment
Rivera-Guillen, J. R.; de Jesus Rangel-Magdaleno, J.; de Jesus Romero-Troncoso, R.; Osornio-Rios, R. A.; Guevara-Gonzalez, R. G. – IEEE Transactions on Education, 2012
Servomotors are widely used in computerized numerically controlled (CNC) machines, hence motion control is a major topic covered in undergraduate/graduate engineering courses. Despite the fact that several syllabi include the motion dynamics topic in their courses, there are neither suitable tools available for designing and simulating multi-axis…
Descriptors: Engineering Education, College Instruction, Motion, Electronics
Zhou, Shaona; Han, Jing; Pelz, Nathaniel; Wang, Xiaojun; Peng, Liangyu; Xiao, Hua; Bao, Lei – European Journal of Physics, 2011
Interest in computer-based learning, especially in the use of virtual reality simulations is increasing rapidly. While there are good reasons to believe that technologies have the potential to improve teaching and learning, how to utilize the technology effectively in teaching specific content difficulties is challenging. To help students develop…
Descriptors: Cues, Computer Simulation, Physics, Motion
Zabunov, Svetoslav – European Journal of Physics, 2010
This paper addresses the difficulties experienced by first-grade students studying rigid body motion at Sofia University. Most quantities describing the rigid body are in relations that the students find hard to visualize and understand. They also lose the notion of cause-result relations between vector quantities, such as the relation between…
Descriptors: Graphs, Mechanics (Physics), Motion, Computer Simulation
Three Primary School Students' Cognition about 3D Rotation in a Virtual Reality Learning Environment
Yeh, Andy – Mathematics Education Research Group of Australasia, 2010
This paper reports on three primary school students' explorations of 3D rotation in a virtual reality learning environment (VRLE) named VRMath. When asked to investigate if you would face the same direction when you turn right 45 degrees first then roll up 45 degrees, or when you roll up 45 degrees first then turn right 45 degrees, the students…
Descriptors: Mathematics Education, Computer Simulation, Foreign Countries, Elementary School Students
Koschmann, Timothy; Zemel, Alan – Journal of the Learning Sciences, 2009
The current article represents a methodological proposal. It seeks to address the question of how one might recognize a discovery as a discovery without knowing in advance what is available to be discovered. We propose a solution and demonstrate it using data from a study previously reported by J. Roschelle (1992). Roschelle investigated 2…
Descriptors: Computer Uses in Education, Mechanics (Physics), Scientific Principles, Computer Simulation
Butikov, Eugene I. – European Journal of Physics, 2008
Several well-known and newly discovered counterintuitive regular and chaotic modes of the sinusoidally driven rigid planar pendulum are discussed and illustrated by computer simulations. The software supporting the investigation offers many interesting predefined examples that demonstrate various peculiarities of this famous physical model.…
Descriptors: Undergraduate Students, Laboratory Equipment, Science Instruction, Computer Simulation
Price, Colin B. – Simulation & Gaming, 2008
Commercial computer games contain "physics engine" components, responsible for providing realistic interactions among game objects. The question naturally arises of whether these engines can be used to develop educational materials for high school and university physics education. To answer this question, the author's group recently conducted a…
Descriptors: Physics, Computers, Games, Science Education
Previous Page | Next Page »
Pages: 1 | 2