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Ekhaml, Leticia – School Library Media Activities Monthly, 1997
Explains how to transfer graphics from paper into multimedia productions through scanning. Discusses uses of scanning in business, government and education; how the scanner works; types of scanners; and general facts about them. Presents tips for effective scanning from professionals, including general maintenance advice. (AEF)
Descriptors: Computer Graphics, Computer Uses in Education, Multimedia Materials, Nonprint Media

Mohler, James L. – Journal of Computing in Higher Education, 1998
Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)
Descriptors: Computer Graphics, Computer Uses in Education, Graphic Arts, Higher Education
Knupfer, Nancy Nelson – 1993
The most common use of computers in distance education is in the preparation of a visual image that is somehow transmitted to students. This paper addresses some design considerations for computer-produced visual displays that are intended for either local or distant audiences. Advice is offered on all three basic components of information…
Descriptors: Animation, Computer Graphics, Computer Uses in Education, Design Preferences
Hussain, Irshad – Journal on School Educational Technology, 2007
New developments in technology, irrespective of the fields. These have a potential role to play in the field of education and training, especially distance education, to transform it into an interactive paradigm. These can provide education beyond the boundaries of a nation and/or state making it accessible to learners at their own pace. These are…
Descriptors: Distance Education, Technological Advancement, Information Technology, Educational Technology

Larson, Timothy R. – Journal of Interactive Instruction Development, 1995
Presents a case study of the design and production of "Interactive Calculus," an interactive multimedia textbook. Discusses reasons for using multimedia textbooks; what an interactive textbook is; content, organization, graphic design, authoring and composition; and work flow. (AEF)
Descriptors: Calculus, Case Studies, Computer Graphics, Computer Uses in Education

Shabo, Amnon; Guzdial, Mark; Stasko, John – Computers & Education, 1997
Discusses cognitive apprenticeship, an educational practice that focuses on students actively engaged in activities with a variety of supports, or scaffolding. Presents a model of scaffolding that was implemented in courseware for learning computer graphics on the World Wide Web. An evaluation on the use of the courseware at Georgia Institute of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Courseware
Caughlin, Janet – 1999
This guide for teachers to the Microsoft PowerPoint multimedia presentation program begins with a section that introduces what PowerPoint is and why teachers should use it, Windows 95/98 basics, Macintosh basics, getting started, PowerPoint toolbars, and presentation tips. The next section discusses learning PowerPoint, including creating a…
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Elementary Secondary Education
Alpert, Sherman R.; Grueneberg, Keith – 2001
A concept map is a graphical representation of a person's (student's) knowledge of a domain. Concept maps have been used in educational settings for some time and many computer-based implementations of interactive concept map building tools exist. These concept mapping tools often provide for a solely prepositional, primarily textual, knowledge…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs
Hillinger, Michael L. – 1994
Comprehension of expository text can be assisted using hypermedia support--text plus images and speech. This kind of presentation environment, called Responsive Text, compensates for deficiencies in basic reading skills by using speech support to aid decoding, hypertext and images to provide background and vocabulary support, and interactive…
Descriptors: Adult Education, Audiovisual Aids, Computer Graphics, Computer Uses in Education
Slawson, Brian – 1994
The HyperGLOB project introduced university-level graphic design students to interactive multimedia. This technology involves using the personal computer to display and manipulate a variety of electronic media simultaneously (combining elements of text and speech, music and sound, still images, motion video, and animated graphics) and allows…
Descriptors: College Students, Computer Graphics, Computer Science Education, Computer Uses in Education
Reissman, Rose – Learning & Leading with Technology, 1998
Describes how grade 3-8 inner-city students created multimedia, multicultural dictionaries. Highlights student reflections on the project using Kid Pix software, and their ideas for future uses for the dictionaries. Argues that technology-driven lexicography can serve as a catalyst for engaging students. (PEN)
Descriptors: Active Learning, Computer Graphics, Computer Uses in Education, Cultural Pluralism
Clay, Sariya Talip; Harlan, Sallie; Swanson, Judy – 1997
Traditionally, librarians have used printed workbooks to teach students basic information skills. With the emergence of the World Wide Web, opportunities are available to transform these static and linear tools into dynamic, interactive instructional resources. This paper describes the efforts of librarians at California Polytechnic State…
Descriptors: Academic Libraries, Computer Graphics, Computer Software, Computer Uses in Education
Taylor, Wayne – 1997
Undertaken in conjunction with a larger study that investigated the educational efficacy of students building their own virtual worlds, this study measures the reactions of students in grades 4-12 to the experience of being immersed in virtual reality (VR). The study investigated the sense of "presence" experienced by the students, the…
Descriptors: Computer Graphics, Computer Interfaces, Computer Uses in Education, Display Systems
Buck, Mary – 1995
In response to the challenge of media technology and classroom cultural and educational diversity, this paper (1) presents a brief overview of historical literature on the suggestive powers of visual images in business and education, (2) analyzes the influence of audience diversity and biases during the production/selection of visual…
Descriptors: Bias, Business, Computer Graphics, Computer Uses in Education

Galbraith, Lynn – Studies in Art Education, 1996
Describes a project where an exemplary art educator's class presentation was recorded on videodisk along with background information and a personal interview. The lesson plan and other instructional materials are entered in hypertext. The two are combined in an integrated multimedia program organized under instructive, hypertext headings. (MJP)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Computer Uses in Education
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