Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Assisted Design | 5 |
Computer Uses in Education | 5 |
Problem Solving | 5 |
Case Studies | 2 |
College Students | 2 |
Cooperative Learning | 2 |
Educational Technology | 2 |
Foreign Countries | 2 |
Interviews | 2 |
Mathematics Education | 2 |
Achievement | 1 |
More ▼ |
Source
American Journal of Distance… | 1 |
Educational Studies in… | 1 |
Educational Technology… | 1 |
International Journal of… | 1 |
Journal of Learning Design | 1 |
Author
Dwyer, Christopher P. | 1 |
Harney, Owen M. | 1 |
Hogan, Michael J. | 1 |
Ke, Fengfeng | 1 |
Lahti, Henna | 1 |
Magajna, Zlatan | 1 |
McLaren, Susan Valerie | 1 |
Monaghan, John | 1 |
O'Reilly, John | 1 |
Seitamaa-Hakkarainen, Pirita | 1 |
Xu, Xinhao | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
Finland | 1 |
United Kingdom (Scotland) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Journal of Learning Design, 2014
This study examined pedagogical aspects of virtual designing. It focused on how an industrial design teacher organised a university course in plastic product design and how the teacher guided student teams' design processes in a virtual design studio. The model of Learning by Collaborative Design was used as a pedagogical and analytical framework.…
Descriptors: Design, Computer Assisted Design, College Students, Computer Uses in Education
Dwyer, Christopher P.; Hogan, Michael J.; Harney, Owen M.; O'Reilly, John – Educational Technology Research and Development, 2014
Critical thinking (CT) is a metacognitive process, consisting of a number of sub-skills and dispositions, that, when used appropriately, increases the chances of producing a logical solution to a problem or a valid conclusion to an argument. CT has been identified as a fundamental learning objective of third-level education; however, students…
Descriptors: Critical Thinking, Case Studies, Metacognition, Thinking Skills
McLaren, Susan Valerie – International Journal of Technology and Design Education, 2008
This paper examines the place of manual technical drawing in the 21st century by discussing the perceived value and relevance of teaching school students how to draw using traditional instruments, in a world of computer aided drafting (CAD). Views were obtained through an e-survey, questionnaires and structured interviews. The sample groups…
Descriptors: Computer Assisted Design, Computer Uses in Education, Technology Education, Drafting

Magajna, Zlatan; Monaghan, John – Educational Studies in Mathematics, 2003
Examines the use of mathematics in a computer-aided design and manufacturing setting, whether this mathematics is related to school mathematics, how technicians understand this mathematics, and the role of technology in the technicians' mathematics-related problem solving activities. Focuses on technician's calculations of the interval volume of…
Descriptors: Computer Assisted Design, Computer Uses in Education, Elementary Secondary Education, Interdisciplinary Approach