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Söderström, Tor; Lindgren, Carina; Neely, Gregory – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to focus on the practical knowing that is central in police education. Drawing on perspectives about tacit knowledge and embodied learning (e.g. Merleau-Ponty, 1945/1997; Polanyi, 1966; Argyris and Schön, 1974) as well as empirical examples, this paper discusses the design of and what can be expected from…
Descriptors: Computer Simulation, Computer Uses in Education, Police Education, Training
Spero, Ken – Learning Professional, 2018
Computer simulations can provide essential practice at making a wide range of decisions facing education leaders, filling gaps in experience with relevant virtual on-the-job training. Simulations can help administrators prepare for difficult conversations about students in crisis, racial tensions, teacher evaluations, and other sensitive topics.…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Decision Making
Çetin, Nagihan Imer – International Journal of Environmental and Science Education, 2016
The purpose of this study was to examine science teachers' level of using computers in teaching and the impact of a teacher professional development program (TPDP) on their views regarding utilizing computers in science education. Forty-three in-service science teachers from different regions of Turkey attended a 5 day TPDP. The TPDP was…
Descriptors: Science Teachers, Science Education, Professional Development, Teacher Attitudes
Association Supporting Computer Users in Education, 2016
The Association Supporting Computer Users in Education (ASCUE) initiated a refereed track for paper submissions to the conference in 2008. In fact, at the 2008 business meeting, the membership approved three different presentation tracks: refereed with 3 blind reviews for each paper, session with paper where the author submits a paper but it is…
Descriptors: Computer Uses in Education, Computer Software, Conferences (Gatherings), Computers
Craft, Kirby A. – Online Submission, 2009
How can we train today's workforce with innovative technologies when families are surrounded by state-of-the-art video games and high-definition televisions? Human resource managers and administrators are faced with difficult challenges to prepare beneficial and relevant professional development exercises that engage the minds of their employees.…
Descriptors: Professional Development, Computer Simulation, Educational Technology, Computer Uses in Education
Houtkamp, Joske M.; Toet, Alexander; Bos, Frank A. – Simulation & Gaming, 2012
The authors added task-relevant sounds to a computer-mediated instructor in-the-loop virtual training for firefighter commanders in an attempt to raise the engagement and arousal of the users. Computer-mediated training for crew commanders should provide a sensory experience that is sufficiently intense to make the training viable and effective.…
Descriptors: Trainees, Computer Uses in Education, Sensory Experience, Verbal Communication
Lim, Janine – Learning & Leading with Technology, 2010
In this article, the author describes the Jazz Workshop, a unique blend of collaboration and constructivist learning using videoconferencing and Web 2.0 tools. Each summer it draws about 400 participants--mostly teachers, technology facilitators, teacher librarians, and videoconferencing coordinators--who convene in 20 locations across three…
Descriptors: Constructivism (Learning), Music, Workshops, Computer Uses in Education
de Freitas, Sara; Neumann, Tim – Computers & Education, 2009
User interfaces are becoming more intuitive following the requirements of the individual learner and reinforcing the drive towards more personalised learning and greater learner autonomy. There are clearly a new set of challenges emerging for teaching practitioners that will have implications upon not just what is learned but importantly upon…
Descriptors: Experiential Learning, Discovery Learning, Virtual Classrooms, Professional Development
Wood, Robert E.; Beckmann, Jens F.; Birney, Damian P. – Education & Training, 2009
Purpose: The purpose of this paper is to consider how simulations are increasingly used in training programs for the development of skills such as leadership. However, the requirements of leadership development go beyond the development of task specific procedural knowledge or expertise that simulations have typically been used to develop.…
Descriptors: Leadership, Teaching Methods, Computer Simulation, Skill Development
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Chance, Patti L. – 2000
The Information Environment for School Leadership Preparation (IESLP) is a Web-based instructional system for educational administration preparation programs. The Web site presents a virtual rural school environment: a database of an actual rural school (using pseudonyms) containing information about students, teachers, school board members, test…
Descriptors: Administrator Education, Computer Uses in Education, Databases, Decision Making