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More, Cori M.; Hart, Juliet E. – TEACHING Exceptional Children, 2013
With the growing use of technology in today's schools, electronic IEP programs are being adopted by many school districts around the nation as part of special education service delivery. These programs provide a useful technology that can facilitate compliance with IDEA requirements in IEP development while concurrently lessening teacher paperwork…
Descriptors: Computer Software, Individualized Education Programs, Educational Technology, Computer Uses in Education
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Knight, Allan; Almeroth, Kevin – Journal of Interactive Learning Research, 2011
As part of the research carried out at the University of California, Santa Barbara's Center for Information Technology and Society (CITS), the Paper Authentication and Integrity Research (PAIR) project was launched. We began by investigating how one recent technology affected student learning outcomes. One aspect of this research was to study the…
Descriptors: Plagiarism, Student Attitudes, Form Classes (Languages), Researchers
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Nishide, Ryo – Journal of Interactive Learning Research, 2011
This paper proposes extensive applications of virtual collaborative space in order to enhance the efficiency and capability of Digital Campus. The usability of Digital Campus has been experimented in different learning environments and evaluated by questionnaire as that the presence technology and a sense of solidarity influence the participants'…
Descriptors: Foreign Countries, Educational Innovation, Educational Experiments, Lecture Method
Nelson, Jennifer; Braafladt, Keith – ALA Editions, 2012
Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is…
Descriptors: Programming Languages, Time Management, Computer Uses in Education, Public Libraries
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Deakin, Hannah; Wakefield, Kelly; Gregorius, Stefanie – Journal of Geography in Higher Education, 2012
This paper explores peer-to-peer teaching and learning at a postgraduate level using the example of two NVivo workshops run by geography postgraduate students. The workshops took place in March and May 2011 and feedback was collected from all attendees in both sessions. This paper aims to provide a practical guide to organizing and facilitating…
Descriptors: Foreign Countries, Peer Teaching, Graduate Students, Workshops
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Hayashi, Yusuke; Bourdeau, Jacqueline; Mizoguchi, Riichiro – International Journal of Artificial Intelligence in Education, 2009
This paper describes the achievements of an innovative eight-year research program first introduced in Mizoguchi and Bourdeau (2000), which was aimed at building a theory-aware authoring system by using ontological engineering. To date, we have proposed OMNIBUS, an ontology that comprehensively covers different learning/instructional theories and…
Descriptors: Foreign Countries, Theory Practice Relationship, Engineering, Teaching Methods
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Lewis, Laura A.; Koston, Zoe; Quartley, Marjorie; Adsit, Jason – Journal of Educational Technology Systems, 2011
A significant dilemma for the health and human service professions continues to be the question of how best to bridge the divide between academic research and practice. Communities of practice have traditionally been a vehicle for collaborative research and for information exchange (Moore, 2008). Through collaboration, communities of practice have…
Descriptors: Practicums, Program Development, Social Work, Barriers
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Still, Brian – Journal of Technical Writing and Communication, 2010
2008 marked the 10-year Anniversary of the Open Source movement, which has had a substantial impact on not only software production and adoption, but also on the sharing and distribution of information. Technical communication as a discipline has taken some advantage of the movement or its derivative software, but this article argues not as much…
Descriptors: Technical Writing, Computer Software, Computer Uses in Education, Electronic Publishing
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Ketterl, Markus; Schulte, Olaf A.; Hochman, Adam – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to introduce the Opencast Community, a global community of individuals, institutions, and commercial stakeholders exchanging knowledge about all matters relevant in the context of academic video and promoting projects in this context. It also gives an overview of the most prominent of these projects, Opencast…
Descriptors: College Instruction, Media Research, Computer Software, International Education
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Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
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Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change
Phillips, Rob – 1997
Interactive multimedia (IMM) is a technology with the potential to change the way people learn, acquire information, and entertain themselves. This technology brings together a range of fields and requires the skills of professionals from those fields. This handbook offers practical advice on issues related to developing successful interactive…
Descriptors: Case Studies, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Klein, Jim – Learning & Leading with Technology, 2008
Education technology leaders are ever seeking new ways to eliminate the traditional social and geographic boundaries that hinder communication and collaboration for both K-12 students and educators. Larger districts with geographically dispersed schools often find that innovative ideas for technology use and integration are balkanized into…
Descriptors: Elementary Secondary Education, Program Development, Social Networks, School Districts
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Samis, Peter S.; Johnson, Laurence F.; Smith, Rachel S. – Journal of Computing in Higher Education, 2007
This paper provides a history of the "Pachyderm 2.0 Project," a partnership led by the New Media Consortium (NMC) and the San Francisco Museum of Modern Art (SFMONA), and funded by the Institute for Museum and Library Services (IMLS). The project brings software development teams and digital library experts from six NMC universities together with…
Descriptors: Electronic Libraries, Museums, Intellectual Property, Program Development
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Lock, Robin H.; Carlson, Dawn M. – TEACHING Exceptional Children, 2000
This article describes how a group of elementary teachers set out to master their instructional software to turn the collection into an effective aid for enabling the success of students with and without disabilities. It discusses planning for systematic intervention and positive outcomes through the use of computer programs. (Contains…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Disabilities
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