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Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
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Cutshall, Robert; Changchit, Chuleeporn; Elwood, Susan – Educational Technology & Society, 2006
This study examined university students' perceptions about a required laptop program. For higher education, providing experiences with computer tools tends to be one of the prerequisites to professional success because employers value extensive experience with information technology. Several universities are initiating laptop programs where all…
Descriptors: Student Attitudes, Information Technology, Laptop Computers, Computer Attitudes
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Mahmood, Mo Adam; Hirt, Shirley A. – Journal of End User Computing, 1995
Explores how a Texas public school district progressed with a state mandate to integrate information technology into the curriculum. A survey was administered to evaluate why information technology is or is not efficiently used in the district's learning processes. Results found influential factors such as attitudes; hardware, software, and…
Descriptors: Administrator Effectiveness, Attitudes, Case Studies, Computer Peripherals