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Showing 1 to 15 of 38 results Save | Export
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Yifan Li; Anmin Liu; Runming Si; Leyan Liu; Qidong Zhao – Journal of Chemical Education, 2024
The plate and frame filtration experiment is one of the essential experiments performed by undergraduate students during their practical education. While this experiment often relies on the conventional manual recording of data and calculation, there are frequent problems with data collection because capturing transient data of filtrate volume and…
Descriptors: Internet, Automation, Undergraduate Study, College Science
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Siu-Cheung Kong; Wei Shen – Interactive Learning Environments, 2024
Logistic regression models have traditionally been used to identify the factors contributing to students' conceptual understanding. With the advancement of the machine learning-based research approach, there are reports that some machine learning algorithms outperform logistic regression models in terms of prediction. In this study, we collected…
Descriptors: Student Characteristics, Predictor Variables, Comprehension, Computation
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Sondergaard, Harald; Mulder, Raoul A. – Computer Science Education, 2012
We examine student peer review, with an emphasis on formative practice and collaborative learning, rather than peer grading. Opportunities to engage students in such formative peer assessment are growing, as a range of online tools become available to manage and simplify the process of administering student peer review. We consider whether…
Descriptors: Cooperative Learning, Peer Evaluation, Formative Evaluation, Intellectual Disciplines
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
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Gonzalez-Barbone, Victor; Anido-Rifon, Luis – Computers & Education, 2010
Shareable Content Object Reference Model (SCORM) was proposed as a standard for sharable learning object packaging, delivering and sequencing. Several years later, Common Cartridge (CC) is proposed as an enhancement of SCORM offering more flexibility and addressing needs not originally envisioned, namely assessment and web 2.0 standards, content…
Descriptors: Educational Policy, Standards, Models, Guidelines
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Mozgovoy, Maxim; Kakkonen, Tuomo; Cosma, Georgina – Journal of Educational Computing Research, 2010
The availability and use of computers in teaching has seen an increase in the rate of plagiarism among students because of the wide availability of electronic texts online. While computer tools that have appeared in recent years are capable of detecting simple forms of plagiarism, such as copy-paste, a number of recent research studies devoted to…
Descriptors: Plagiarism, Alphabets, Internet, Ethics
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Brennan, Karen; Monroy-Hernandez, Andres; Resnick, Mitchel – New Directions for Youth Development, 2010
To become full and active participants in today's technologically saturated society, young people need to become creators (and not just consumers) of interactive media. Developing the requisite abilities and capacities is not a wholly individual process; it is important for young people to have access to communities where they can collaborate and…
Descriptors: Computer Uses in Education, Cooperation, Community, Internet
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Ertl, Bernhard; Helling, Kathrin – Journal of Educational Computing Research, 2011
This article deals with gender phenomena in the context of digital literacy. Studies show that computer use, computer skills, and computer-related self-concepts are subject to gender differences. These differences may affect classroom interactions as well as learning processes and have therefore to be considered carefully by teachers who apply…
Descriptors: Student Attitudes, Computer Uses in Education, Gender Differences, Sex Fairness
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Boustedt, Jonas – Computer Science Education, 2009
The current paper describes an empirical study with the aim of producing insights about how students experience programming and software engineering. The research aims to investigate the students' world, and hence, we have chosen a phenomenographic approach. Our questions focus on the students' experiences of concepts related to a realistic…
Descriptors: Computer Software, Programming, Internet, Student Experience
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Elayeb, Bilel; Evrard, Fabrice; Zaghdoud, Montaceur; Ahmed, Mohamed Ben – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to make a scientific contribution to web information retrieval (IR). Design/methodology/approach: A multiagent system for web IR is proposed based on new technologies: Hierarchical Small-Worlds (HSW) and Possibilistic Networks (PN). This system is based on a possibilistic qualitative approach which extends the…
Descriptors: Information Retrieval, Models, College Students, Internet
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Sakurai, Yoshitaka; Dohi, Shinichi; Tsuruta, Setsuo; Knauf, Rainer – Educational Technology & Society, 2009
In high-level education such as university studies, there is a flexible but complicated system of subject offerings and registration rules such as prerequisite subjects. Those offerings, connected with registration rules, should be matched to the students' learning needs and desires, which change dynamically. Students need assistance in such a…
Descriptors: Feasibility Studies, Academic Education, Foreign Countries, College Students
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Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
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Peng, Hsinyi; Chou, Chien; Chang, Chun-Yu – Educational Technology & Society, 2008
Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is evolving. In this study, we re-visit the interactivity concept and its applications for interactive function design in a ubiquitous-learning system (ULS). Further, we compare interactivity dimensions and…
Descriptors: Instructional Design, Computers, Virtual Classrooms, Computer Uses in Education
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Glotzbach, Ronald J.; Mohler, James L.; Radwan, Jaime E. – Journal of Interactive Media in Education, 2009
Today's post-secondary students are technologically savvy and they expect faculty to use myriad web technologies for course delivery. This includes taking advantage of email, course web sites, and online learning communities. However, expectations now also include RSS, blogs, web- and pod-casting, extending the classroom experience to provide…
Descriptors: Web Sites, Electronic Publishing, Internet, Distance Education
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