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Showing 1 to 15 of 16 results Save | Export
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Munoz-Cristobal, Juan A.; Asensio-Perez, Juan I.; Martinez-Mones, Alejandra; Prieto, Luis P.; Jorrin-Abellan, Ivan M.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2018
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students' self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students' management of…
Descriptors: Computer Uses in Education, Technology Integration, Pilot Projects, Electronic Learning
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Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
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Danaia, L.; McKinnon, D. H.; Fitzgerald, M. – Research in Science & Technological Education, 2017
Background: This research investigates the impact of a junior secondary astronomy education programme undertaken in four Australian educational jurisdictions. Purpose: Junior secondary students' perceptions of the science they experience at School are examined both before, during and after their engagement with a science programme targeting…
Descriptors: Secondary School Science, Astronomy, Pretests Posttests, Science Activities
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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Swier, Robert – JALT CALL Journal, 2014
Recent studies of learner interaction in virtual worlds have tended to select basic tasks involving open-ended communication. There is evidence that such tasks are supportive of language acquisition, however it may also be beneficial to consider more complex tasks. Research in task-based learning has identified features such as non-linguistic…
Descriptors: Virtual Classrooms, Task Analysis, Goal Orientation, Qualitative Research
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Vargas-Vargas, Manuel; Mondejar-Jimenez, Jose; Santamaria, Maria-Letica Meseguer; Alfaro-Navarro, Jose-Luis; Fernandez-Aviles, Gema – Journal of International Education Research, 2011
This document sets out a novel teaching methodology as used in subjects with statistical content, traditionally regarded by students as "difficult". In a virtual learning environment, instructional techniques little used in mathematical courses were employed, such as the Jigsaw cooperative learning method, which had to be adapted to the…
Descriptors: Cooperative Learning, Virtual Classrooms, Teaching Methods, Computer Uses in Education
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Small, Felicity; Dowell, David; Simmons, Peter – Journal of International Education in Business, 2012
Purpose: Teachers have access to a growing range of online tools to support course delivery, but which ones are valued by students? Expectations and satisfaction are important constructs in the delivery of a service product, and how these constructs operate in a service environment, such as education where the student can also take on the role of…
Descriptors: Statistical Analysis, Computer Mediated Communication, Student Attitudes, Satisfaction
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Lin, Ming-Chao; Tutwiler, M. Shane; Chang, Chun-Yen – Learning, Media and Technology, 2011
This study investigated the relationship between the use of a three-dimensional Virtual Reality Learning Environment for Field Trip (3DVLE[subscript (ft)]) system and the achievement levels of senior high school earth science students. The 3DVLE[subscript (ft)] system was presented in two separate formats: Teacher Demonstrated Based and Student…
Descriptors: Field Trips, Intervention, Student Attitudes, Computer Simulation
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Dalgarno, Barney; Bishop, Andrea G.; Adlong, William; Bedgood, Danny R., Jr. – Computers & Education, 2009
Many have argued that interactive 3D virtual environments have great educational potential due to their ability to engage learners in the exploration, construction and manipulation of virtual objects, structures and metaphorical representations of ideas. Although learning benefits have been demonstrated in research settings, and substantial usage…
Descriptors: Distance Education, On Campus Students, Familiarity, Chemistry
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Yang, Zongkai; Liu, Qingtang – Computers and Education, 2007
To build a web-based virtual learning environment depends on information technologies, concerns technology supporting learning methods and theories. A web-based virtual online classroom is designed and developed based on learning theories and streaming media technologies. And it is composed of two parts: instructional communicating environment…
Descriptors: Virtual Classrooms, Research and Development, Learning Theories, Educational Environment
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Keengwe, Jared; Anyanwu, Longy O. – Journal of Science Education and Technology, 2007
The purpose of the study was to determine students' perception of instructional integration of computer technology to improve learning. Two key questions were investigated in this study: (a) What is the students' perception of faculty integration of computer technology into classroom instruction? (b) To what extent does the students' perception of…
Descriptors: Student Attitudes, Predictor Variables, Educational Technology, Likert Scales
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Williams, Anne; Tanner, Doug; Jessop, Tansy – Journal of Education for Teaching: International Research and Pedagogy, 2007
This paper discusses some of the conditions that have facilitated the use of a customised virtual learning environment as part of a blended learning approach on a part-time postgraduate initial teacher training programme for prospective primary school teachers. It is based on data gathered as part of a study of the impact of e-learning on students…
Descriptors: Virtual Classrooms, Computer Uses in Education, Preservice Teacher Education, Elementary School Teachers
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Moule, Pam – Electronic Journal of e-Learning, 2006
Doctoral research considered whether healthcare students were able to develop characteristics of Communities of Practice when engaged in an interprofessional online module. Using a case study approach the research included two phases. Within phase one a questionnaire was administered to the group of 109 healthcare students. These were analysed to…
Descriptors: Communities of Practice, Electronic Learning, Online Courses, Paraprofessional Personnel
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Ihamäki, Heli; Vilpola, Inka – Electronic Journal of e-Learning, 2004
Most of the Virtual Learning Environment (VLE) design methods focus on producing content for a VLE. However, usability of the VLE is also of great importance. Several potential usability problems have been reported in recent e-learning conferences. These problems could have been avoided by applying usability engineering methods before the VLE was…
Descriptors: Virtual Classrooms, Safety, Work Environment, Occupational Safety and Health
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Badge, Joanne L.; Cann, Alan J.; Scott, Jon – Bioscience Education e-Journal, 2005
Most Virtual Learning Environments are designed to be simple to use by staff and students alike. We report a case study where this feature has led academic staff to reject formal centralised training and teach themselves how to use the system. What has resulted is widespread use of the system but with poor pedagogic development, leading primarily…
Descriptors: Online Courses, Internet, Foreign Countries, Biological Sciences
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