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Benacka, Jan – Informatics in Education, 2015
The article presents the results of an experiment in which Excel applications that depict rotatable and sizable orthographic projection of simple 3D figures with face overlapping were developed with thirty gymnasium (high school) students of age 17-19 as an introduction to 3D computer graphics. A questionnaire survey was conducted to find out…
Descriptors: Spreadsheets, High School Students, Secondary School Mathematics, Algebra
Davis, Paul; Raianu, Serban – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2007
According to the Merriam-Webster dictionary, a planimeter is "an instrument for measuring the area of a plane figure by tracing its boundary line". Even without knowing how a planimeter works, it is clear from the definition that the idea behind it is that one can compute the area of a figure just by "walking" on the boundary. For someone who has…
Descriptors: Computer Graphics, Computer Software, Plane Geometry, Calculus
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Spires, Hiller A.; Lee, John K.; Turner, Kimberly A.; Johnson, Janet – Journal of Research on Technology in Education, 2008
Growing consensus among policy makers and educators alike suggests that our education system must be transformed to address the needs of a global society as well as the needs of the 21st century student. Often overlooked as a resource, students can contribute a valuable perspective on education. The purpose of this study, therefore, was to learn…
Descriptors: Focus Groups, Faculty Development, Educational Technology, Computer Uses in Education
Planchard, Marie – Engineering Design Graphics Journal, 2007
At some point in their education, pre-engineering students will take physics and/or calculus. For many freshmen who aren't certain about their career paths, taking these courses is a litmus test to determine whether they have the aptitude or desire to pursue an engineering degree. Therein lies the challenge for many students in the U.S. Science,…
Descriptors: Engineering Education, Student Interests, Physics, Computer Software
Parker, Louise E.; Lepper, Mark R. – 1987
Examined were the effects on children's learning and motivation of the embedding of instructional materials in various fantasy contexts. Students in the third grade worked with graphics commands from the LOGO programming language under one of three conditions. In a control condition, students were given a series of abstract problems characteristic…
Descriptors: Computer Graphics, Computer Uses in Education, Context Effect, Elementary School Students
Porec, Carol J. – Writing Notebook, 1989
Describes how "The Children's Writing and Publishing Center" (a desktop publishing program for elementary students) combines word processing with computer graphics and motivates students to write letters. (MM)
Descriptors: Class Activities, Computer Graphics, Computer Software, Computer Uses in Education
Lee, Sung Heum; Boling, Elizabeth – 1996
Screen designers for computer-mediated instruction (CMI) products must consider the motivational appeal of their designs. Although learners may be motivated to use CMI programs initially because of their novelty, this effect wears off and the instruction must stand on its own. Instructional screens must provide effective and efficient instruction,…
Descriptors: Aesthetic Values, Animation, Color, Computer Assisted Instruction
Cross, Linda – Learning & Leading with Technology, 1995
Describes an eighth grade computer literacy course in which students used spreadsheet programs to illustrate statistics for classroom presentations. Discusses the use of color and animation in graphs, and the value of active participation using technology to increase student motivation, retention, and self-expression. (AEF)
Descriptors: Animation, Class Activities, Color, Computer Graphics
Miller, Douglas S. – 1998
The intent of this project was to improve test and programming scores of 9th through 12th grade students enrolled in the Practical Computer Skills: Logo course in a north central Florida high school. An implementation program that demonstrated teacher-designed graphical computer language Logo programs, utilized multimedia techniques, and used…
Descriptors: Academic Achievement, Computer Graphics, Computer Science Education, Computer Uses in Education