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Exploring Teachers' Mastery and Use of Minecraft in the Classroom a Survey of the Minecraft Teachers
Hae Ryung Rinpoche Kim – ProQuest LLC, 2024
This study explored the dynamic interplay of social constructivism, game-based learning, and communities of practice in the context of teachers using Minecraft as an educational tool. This study used a teacher survey to collect insights from teachers who use Minecraft and are members of the Minecraft Teachers' Lounge. The research investigated how…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Surveys
Moon, Ui Jeong; Hofferth, Sandra – Teachers College Record, 2018
Background/Context: Increased interest in the correlates of media devices available to children has led to research indicating that access to and use of technology are positively associated with children's academic achievement. However, the digital divide remains; not all children have access to digital technologies, and not all children can…
Descriptors: Access to Computers, Immigrants, Children, Longitudinal Studies
European Commission, 2019
The 2nd Survey of Schools: ICT in Education has two objectives: 1) Objective 1: Benchmark progress in ICT in Schools - to provide detailed and up-to-date information related to access, use and attitudes towards the use of technology in education by surveying head teachers, teachers, students and parents covering the EU28, Norway, Iceland and…
Descriptors: Information Technology, Computer Uses in Education, Technology Integration, Access to Computers
Lawrence, Andrew C.; Al-Bataineh, Adel T.; Hatch, Douglas – Contemporary Educational Technology, 2018
The purpose of this study was to examine educator's perceptions regarding the quality of student learning during the implementation of a one-to-one computing program in a private secondary school in central Illinois. The sample of the study consisted of 26 teachers, administrators, and counselors who worked with 320 students during one-to-one…
Descriptors: Computer Uses in Education, Counselor Attitudes, Administrator Attitudes, Teacher Attitudes
Farrow, Robert; de los Arcos, Beatriz; Pitt, Rebecca; Weller, Martin – European Journal of Open, Distance and E-Learning, 2015
Open educational resources (OER) have been identified as having the potential to extend opportunities for learning to non-formal learners. However, little research has been conducted into the impact of OER on non-formal learners. This paper presents the results of a systematic survey of more than 3,000 users of open educational resources (OER).…
Descriptors: Nonformal Education, Comparative Analysis, Resource Units, Computer Uses in Education
Saorin, José Luis; Carbonell-Carrera, Carlos; Cantero, Jorge de la Torre; Meier, Cecile; Aleman, Drago Diaz – Turkish Online Journal of Educational Technology - TOJET, 2017
Spatial interpretation features as a skill to acquire in the educational curricula. The visualization and interpretation of three-dimensional objects in tactile devices and the possibility of digital manufacturing with 3D printers, offers an opportunity to include replicas of sculptures in teaching and, thus, facilitate the 3D interpretation of…
Descriptors: Sculpture, Visual Aids, Art Education, High School Students
Cinkara, Emrah – Eurasian Journal of Educational Research, 2018
Purpose: A coursebook is ranked among the fundamentals of language teaching, which directly affects the success of classroom activities. Therefore, investigations into the nature and efficiency of this relationship should yield invaluable insights to improving language teaching. In this regard, this study aims to investigate EFL teachers' views…
Descriptors: English Teachers, English (Second Language), Computer Uses in Education, Second Language Instruction
Hsu, Kuei-Shu; Jiang, Jinn-Feng; Wei, Hung-Yuan; Lee, Tsung-Han – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The use of simulation technologies in learning has received considerable attention in recent years, but few studies to date have focused on vehicle driving simulation systems. In this study, a vehicle driving simulation system was developed to support novice drivers in practicing their skills. Specifically, the vehicle driving simulation system…
Descriptors: Computer Simulation, Motor Vehicles, Novices, Driver Education
Bueno Alastuey, Mª Camino; García Laborda, Jesús – Research-publishing.net, 2016
This article studies which and how Information and Communications Technologies (ICTs) are used by nursery and primary education in-service teachers as reported by their pre-service teacher trainees after observations in their practicum in two provinces in Spain, Alcalá de Henares-Guadalajara and Navarre. Results indicate that in-service teachers…
Descriptors: Computer Uses in Education, Nursery Schools, Preschool Education, Elementary Education
Osu, Ebere – ProQuest LLC, 2017
This study on computer based learning as a means to increase academic and behavioral engagement of eighth grade students found that computer based learning was not a significant factor in the academic and behavioral engagement of Students A and B (the two students observed in this study). Furthermore, technology has the potential to motivate…
Descriptors: Computer Uses in Education, Educational Technology, Grade 8, Learner Engagement
Lovett, Jennifer N.; Lee, Hollylynne S. – Mathematics Teaching in the Middle School, 2016
To draw conclusions from data, we need to understand the context of the data and the measurement units. In 2007, Franklin and colleagues presented the "Guidelines for Assessment and Instruction in Statistics Education (GAISE) Report" to provide teachers with a framework to assist in developing students' investigation of statistical…
Descriptors: Context Effect, Mathematics Instruction, Statistics, Grade 6
Bear, Stephen; Jones, Gwen – Journal of Management Education, 2017
This study provides insight into the factors that influence satisfaction with an Internet-based practitioner-student mentoring relationship that is part of an undergraduate business school curriculum. Practitioner mentors are especially important because they can help student protégés learn the skills needed for their professional development,…
Descriptors: Mentors, Undergraduate Students, Business Administration Education, Student Satisfaction
Chukwuedo, Samson O.; Omofonmwan, Godwin O. – Education, 2015
The increase in the use of laptop computer in Nigeria with their corresponding incessant breakdown calls for the preparation of competent technicians/technologists to carry out such repairs at the downtime of the appliance. This is one of the responsibilities of technology education programmes. This study therefore determined the practical skills…
Descriptors: Laptop Computers, Educational Innovation, Technical Education, Computer Uses in Education
Herro, Danielle – Curriculum Journal, 2015
Games and digital media experiences permeate the lives of youth. Researchers have argued the participatory attributes and cognitive benefits of gaming and media production for more than a decade, relying on socio-cultural theory to bolster their claims. Only recently have large-scale efforts ensued towards moving game play and design into formal…
Descriptors: Video Games, Secondary School Curriculum, High Schools, Curriculum Development
Redford, Jeremy; Burns, Stephanie; Hall, L. Jane – National Center for Education Statistics, 2018
This Statistics in Brief investigates some factors that may contribute to achievement gaps in the summer after kindergarten, including differences in children's experiences, such as participation in summer care arrangements, programs, and activities. Specifically, the brief describes students' summer nonparental care arrangements, program…
Descriptors: Elementary School Students, Kindergarten, Grade 1, Student Characteristics